Tue, 28 Sep 2021 00:10:29 +0300
Saving works now
47 | 1 | #pragma once |
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2 | #include <QPainter> |
108 | 3 | #include <QBrush> |
4 | #include <QPen> | |
47 | 5 | #include "gl/partrenderer.h" |
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moved GridProgram to Canvas
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6 | #include "gl/gridprogram.h" |
70 | 7 | #include "gl/axesprogram.h" |
118 | 8 | #include "gl/vertexprogram.h" |
47 | 9 | |
10 | class Canvas : public PartRenderer | |
11 | { | |
12 | Q_OBJECT | |
13 | public: | |
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14 | using OverpaintCallback = std::function<void(Canvas*, QPainter*)>; |
47 | 15 | Canvas( |
16 | Model* model, | |
17 | DocumentManager* documents, | |
18 | const ldraw::ColorTable& colorTable, | |
19 | QWidget* parent = nullptr); | |
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Move selection logic into select tool
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20 | void clearSelection(); |
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21 | void addToSelection(ldraw::id_t id); |
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22 | void setOverpaintCallback(OverpaintCallback fn); |
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23 | void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const; |
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24 | void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points); |
110 | 25 | const std::optional<glm::vec3>& getWorldPosition() const; |
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Add missing changes to canvas.h
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26 | void adjustGridToView(); |
112 | 27 | public Q_SLOTS: |
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ldraw::Id is now templated for extra type safety
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28 | void handleSelectionChange(const QSet<ldraw::id_t>& selectedIds, const QSet<ldraw::id_t>& deselectedIds); |
118 | 29 | void rebuildVertices(Document *document); |
47 | 30 | protected: |
31 | void mouseMoveEvent(QMouseEvent* event) override; | |
51 | 32 | void mousePressEvent(QMouseEvent* event) override; |
33 | void mouseReleaseEvent(QMouseEvent* event) override; | |
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34 | void initializeGL() override; |
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use glm::unProject to implement screenToModelCoordinates
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35 | void paintGL() override; |
112 | 36 | Q_SIGNALS: |
47 | 37 | void newStatusText(const QString& newStatusText); |
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38 | void selectionChanged(const QSet<ldraw::id_t>& newSelection); |
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added right click support for draw tool
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39 | void mouseClick(Canvas* canvas, QMouseEvent* event); |
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40 | void mouseMove(Canvas* canvas, QMouseEvent* event); |
51 | 41 | private: |
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42 | void setGridMatrix(const glm::mat4 &newMatrix); |
67 | 43 | glm::vec3 cameraVector() const; |
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added a method to find out if the view is perpendicular to grid
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44 | bool isGridPerpendicularToScreen(float threshold) const; |
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45 | std::optional<GridProgram> gridProgram; |
70 | 46 | std::optional<AxesProgram> axesProgram; |
118 | 47 | std::optional<VertexProgram> vertexProgram; |
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use glm::unProject to implement screenToModelCoordinates
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48 | std::optional<glm::vec3> worldPosition; |
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grid snapping now also works with transformed grids
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49 | glm::mat4 gridMatrix; |
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50 | geom::Plane gridPlane; |
51 | 51 | int totalMouseMove = 0; |
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ldraw::Id is now templated for extra type safety
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52 | QSet<ldraw::id_t> selection; |
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53 | OverpaintCallback overpaintCallback = nullptr; |
47 | 54 | }; |