Mon, 21 Sep 2020 19:48:18 +0300
added a color select dialog
89 | 1 | #include <QFormLayout> |
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2 | #include <QSplitter> |
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3 | #include "model.h" |
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4 | #include "modeleditcontext.h" |
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5 | #include "widgets/vec3editor.h" |
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6 | #include "ui/polygonobjecteditor.h" |
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7 | |
89 | 8 | static constexpr char INDEX_NAME[] = "_ldforge_index"; |
9 | static constexpr char PROPERTY_NAME[] = "_ldforge_property"; | |
10 | static constexpr char OBJECT_ID_NAME[] = "_ldforge_id"; | |
11 | static constexpr char LABEL_NAME[] = "_ldforge_label"; | |
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12 | |
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13 | PolygonObjectEditor::PolygonObjectEditor(Model* model, ldraw::id_t id, QWidget* parent) : |
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14 | QWidget{parent}, |
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15 | model{model}, |
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16 | storedObjectId{ldraw::NULL_ID.value} |
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17 | { |
89 | 18 | this->splitter.emplace(Qt::Vertical, this); |
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19 | this->setObjectId(id); |
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20 | } |
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21 | |
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22 | // destructor needed for std::unique_ptr |
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23 | PolygonObjectEditor::~PolygonObjectEditor() |
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24 | { |
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25 | } |
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26 | |
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27 | ldraw::id_t PolygonObjectEditor::objectId() const |
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28 | { |
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29 | return this->storedObjectId; |
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30 | } |
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31 | |
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32 | void PolygonObjectEditor::setObjectId(ldraw::id_t id) |
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33 | { |
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34 | this->storedObjectId = id; |
89 | 35 | this->buildWidgets(); |
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36 | } |
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37 | |
89 | 38 | void PolygonObjectEditor::buildWidgets() |
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39 | { |
89 | 40 | this->widgets.clear(); |
41 | delete this->layout(); | |
42 | QFormLayout* layout = new QFormLayout{this}; | |
43 | this->setLayout(layout); | |
44 | for (int n : {0, 1, 2, 3}) | |
45 | { | |
46 | this->setupPointWidget(n); | |
47 | } | |
48 | for (std::unique_ptr<QWidget>& widget : this->widgets) | |
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49 | { |
89 | 50 | const QString label = widget->property(LABEL_NAME).toString(); |
51 | layout->addRow(label, widget.get()); | |
52 | } | |
53 | layout->addRow("", &*this->splitter); | |
54 | } | |
55 | ||
56 | void PolygonObjectEditor::setupPointWidget(int n) | |
57 | { | |
58 | const ldraw::Object* const object = this->model->get(this->objectId()); | |
59 | const ldraw::Property property = ldraw::pointProperty(n); | |
60 | const QVariant value = object->getProperty(property); | |
61 | if (value.isValid()) | |
62 | { | |
63 | std::unique_ptr<Vec3Editor> editor = std::make_unique<Vec3Editor>(value.value<glm::vec3>(), this); | |
64 | QObject::connect(editor.get(), &Vec3Editor::valueChanged, this, &PolygonObjectEditor::pointChanged); | |
65 | editor->setProperty(INDEX_NAME, QVariant::fromValue(n)); | |
66 | editor->setProperty(LABEL_NAME, &ldraw::traits(property).name[0]); | |
67 | this->widgets.push_back(std::move(editor)); | |
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68 | } |
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69 | } |
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70 | |
89 | 71 | void PolygonObjectEditor::pointChanged(const glm::vec3& value) |
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72 | { |
89 | 73 | Model::EditContext editcontext = this->model->edit(); |
74 | const int n = this->sender()->property(INDEX_NAME).toInt(); | |
75 | const ldraw::Property property = ldraw::pointProperty(n); | |
76 | editcontext.setObjectProperty(this->objectId(), property, QVariant::fromValue(value)); | |
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77 | } |