Fri, 18 Oct 2013 17:57:42 +0300 | Santeri Piippo | Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call. | changeset | files |
Fri, 18 Oct 2013 17:47:05 +0300 | Santeri Piippo | - added debug/release build configuration. Debug builds are really useful things! | changeset | files |