Fri, 18 Oct 2013 17:57:42 +0300 |
Santeri Piippo |
Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.
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