2014-05-16 |
Santeri Piippo |
- make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight
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2014-05-16 |
Santeri Piippo |
- use a faster ID choosing setup, this should work so long as nobody goes to create 17 million objects
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files
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2014-05-16 |
Santeri Piippo |
- hopefully stabilized the entire shared pointers deal now
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files
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2014-05-15 |
Santeri Piippo |
- improved shared pointer behavior, still not there yet
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files
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2014-05-09 |
Santeri Piippo |
- initial overhaul with smart pointers
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files
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2014-05-05 |
Santeri Piippo |
- slight refactor in ldobject methods
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files
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2014-05-05 |
Santeri Piippo |
- renamed some renderer members
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files
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2014-05-05 |
Santeri Piippo |
- crashcatcher: hide the main window before doing anything and also write the crashlog into a file
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files
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2014-05-05 |
Santeri Piippo |
- when an object is deleted, if it's the renderer's object-under-cursor the field needs to be cleared or ldforge crashes
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files
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2014-05-04 |
Santeri Piippo |
- grid-snap the drawn circle radius, not the point used for the distance calculation
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2014-05-02 |
Santeri Piippo |
- added a macro for adding operator++ and operator-- to enums, less cast hell this way
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files
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2014-05-01 |
Santeri Piippo |
- significantly sped up selecting all objects, it is now an actually fast operation
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