| Mon, 10 Mar 2014 14:30:37 +0200 | 
Santeri Piippo | 
- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
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| Mon, 10 Mar 2014 14:29:12 +0200 | 
Santeri Piippo | 
- fixed zoom value not being initialized properly + some other minor things
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| Mon, 10 Mar 2014 14:12:28 +0200 | 
Santeri Piippo | 
- refactor
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| Mon, 10 Mar 2014 13:26:02 +0200 | 
Santeri Piippo | 
- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
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| Mon, 10 Mar 2014 01:16:00 +0200 | 
Santeri Piippo | 
- objects need to be compiled when added to the document
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| Mon, 10 Mar 2014 01:02:51 +0200 | 
Santeri Piippo | 
- ported over the selected color blend from master
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| Mon, 10 Mar 2014 00:53:39 +0200 | 
Santeri Piippo | 
- the GL compiler now supports multiple documents
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| Sun, 09 Mar 2014 21:14:07 +0200 | 
Santeri Piippo | 
- LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...
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| Sun, 09 Mar 2014 21:07:44 +0200 | 
Santeri Piippo | 
- fixed build errors
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| Sun, 09 Mar 2014 15:00:05 +0200 | 
Santeri Piippo | 
Merge ../ldforge into gl
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| Sun, 09 Mar 2014 14:59:46 +0200 | 
Santeri Piippo | 
Merge ../ldforge into gl
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| Sun, 09 Mar 2014 14:04:06 +0200 | 
Santeri Piippo | 
- minor stuff
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| Mon, 24 Feb 2014 00:59:57 +0200 | 
Santeri Piippo | 
Merge ../ldforge into gl
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| Sun, 23 Feb 2014 20:13:32 +0200 | 
Santeri Piippo | 
- axes are now drawn properly again
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