Fri, 18 Apr 2014 23:33:18 +0300 | Santeri Piippo | - removed more debug stuff | changeset | files |
Fri, 18 Apr 2014 23:17:01 +0300 | Santeri Piippo | - sped up known vertex information gathering by an order of magnitude | changeset | files |
Fri, 18 Apr 2014 18:58:13 +0300 | Santeri Piippo | - cleanup | changeset | files |
Fri, 18 Apr 2014 18:46:25 +0300 | Santeri Piippo | - reimplemented vertex snapping | changeset | files |
Thu, 17 Apr 2014 21:51:59 +0300 | Santeri Piippo | - removed the debug code | changeset | files |
Thu, 17 Apr 2014 21:49:53 +0300 | Santeri Piippo | - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS | changeset | files |