2014-04-18 |
Santeri Piippo |
- removed more debug stuff
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files
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2014-04-18 |
Santeri Piippo |
- sped up known vertex information gathering by an order of magnitude
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files
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2014-04-18 |
Santeri Piippo |
- cleanup
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changeset |
files
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2014-04-18 |
Santeri Piippo |
- reimplemented vertex snapping
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files
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2014-04-17 |
Santeri Piippo |
- removed the debug code
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changeset |
files
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2014-04-17 |
Santeri Piippo |
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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files
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