Fri, 18 Apr 2014 23:33:18 +0300 |
Santeri Piippo |
- removed more debug stuff
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Fri, 18 Apr 2014 23:17:01 +0300 |
Santeri Piippo |
- sped up known vertex information gathering by an order of magnitude
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Fri, 18 Apr 2014 18:58:13 +0300 |
Santeri Piippo |
- cleanup
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Fri, 18 Apr 2014 18:46:25 +0300 |
Santeri Piippo |
- reimplemented vertex snapping
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Thu, 17 Apr 2014 21:51:59 +0300 |
Santeri Piippo |
- removed the debug code
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Thu, 17 Apr 2014 21:49:53 +0300 |
Santeri Piippo |
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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Thu, 17 Apr 2014 20:50:43 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Thu, 17 Apr 2014 20:48:31 +0300 |
Santeri Piippo |
- more debug stuff....
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Tue, 08 Apr 2014 11:12:08 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:07:47 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:04:35 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:00:29 +0300 |
Santeri Piippo |
- added safety check to the countof macro
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Tue, 08 Apr 2014 10:54:32 +0300 |
Santeri Piippo |
- more debugging...
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Sun, 06 Apr 2014 01:40:04 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Sat, 29 Mar 2014 05:38:03 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Wed, 12 Mar 2014 16:21:49 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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