Thu, 09 Feb 2017 00:52:23 +0200 |
Teemu Piippo |
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
|
changeset |
files
|
Thu, 09 Feb 2017 00:45:44 +0200 |
Teemu Piippo |
GLRenderer no longer exposes the model pointer.
|
changeset |
files
|
Thu, 09 Feb 2017 00:43:30 +0200 |
Teemu Piippo |
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
|
changeset |
files
|
Thu, 09 Feb 2017 00:32:24 +0200 |
Teemu Piippo |
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
|
changeset |
files
|
Wed, 08 Feb 2017 17:07:19 +0200 |
Teemu Piippo |
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
|
changeset |
files
|
Wed, 08 Feb 2017 16:51:55 +0200 |
Teemu Piippo |
- Use a QGenericMatrix to store the matrix, instead of a C array
|
changeset |
files
|
Wed, 08 Feb 2017 16:45:32 +0200 |
Teemu Piippo |
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
|
changeset |
files
|