Thu, 09 Feb 2017 00:52:23 +0200 |
Teemu Piippo |
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
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Thu, 09 Feb 2017 00:45:44 +0200 |
Teemu Piippo |
GLRenderer no longer exposes the model pointer.
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Thu, 09 Feb 2017 00:43:30 +0200 |
Teemu Piippo |
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
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Thu, 09 Feb 2017 00:32:24 +0200 |
Teemu Piippo |
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
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Wed, 08 Feb 2017 17:07:19 +0200 |
Teemu Piippo |
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
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Wed, 08 Feb 2017 16:51:55 +0200 |
Teemu Piippo |
- Use a QGenericMatrix to store the matrix, instead of a C array
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Wed, 08 Feb 2017 16:45:32 +0200 |
Teemu Piippo |
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
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Wed, 08 Feb 2017 16:38:59 +0200 |
Teemu Piippo |
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
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Wed, 08 Feb 2017 16:25:06 +0200 |
Teemu Piippo |
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
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Sat, 04 Feb 2017 14:44:39 +0200 |
Teemu Piippo |
Wrote documentation to the Model class.
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Sat, 04 Feb 2017 14:24:16 +0200 |
Teemu Piippo |
The current document pointer may no longer be null.
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Fri, 03 Feb 2017 10:51:08 +0200 |
Teemu Piippo |
minor amendment
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Fri, 03 Feb 2017 10:44:23 +0200 |
Teemu Piippo |
Reworked and cleaned up the circle mode
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Mon, 30 Jan 2017 14:30:55 +0200 |
Teemu Piippo |
Some code cleanup in abstract editing modes.
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Mon, 30 Jan 2017 02:41:45 +0200 |
Teemu Piippo |
Removed some unnecessary #include-directives.
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Mon, 30 Jan 2017 02:33:17 +0200 |
Teemu Piippo |
Removed the status bar, since it's not used for anything
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