| Tue, 22 Apr 2014 22:17:37 +0300 | 
Santeri Piippo | 
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
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| Tue, 22 Apr 2014 20:40:19 +0300 | 
Santeri Piippo | 
- added ability to draw with random colors
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| Sat, 19 Apr 2014 14:12:30 +0300 | 
Santeri Piippo | 
- fixed: rotating a subfile would make known verts go out of sync
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| Sat, 19 Apr 2014 14:09:51 +0300 | 
Santeri Piippo | 
- use less saturated colors for the axes
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| Sat, 19 Apr 2014 14:00:40 +0300 | 
Santeri Piippo | 
- conditional lines are now rendered with stippled lines again
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| Sat, 19 Apr 2014 02:31:24 +0300 | 
Santeri Piippo | 
- now works with selection subfiling
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| Fri, 18 Apr 2014 23:33:18 +0300 | 
Santeri Piippo | 
- removed more debug stuff
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| Fri, 18 Apr 2014 23:17:01 +0300 | 
Santeri Piippo | 
- sped up known vertex information gathering by an order of magnitude
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| Fri, 18 Apr 2014 18:58:13 +0300 | 
Santeri Piippo | 
- cleanup
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| Fri, 18 Apr 2014 18:46:25 +0300 | 
Santeri Piippo | 
- reimplemented vertex snapping
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| Thu, 17 Apr 2014 21:51:59 +0300 | 
Santeri Piippo | 
- removed the debug code
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| Thu, 17 Apr 2014 21:49:53 +0300 | 
Santeri Piippo | 
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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| Thu, 17 Apr 2014 20:50:43 +0300 | 
Santeri Piippo | 
Merge ../ldforge into gl
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| Thu, 17 Apr 2014 20:48:31 +0300 | 
Santeri Piippo | 
- more debug stuff....
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