Thu, 21 Mar 2013 16:25:03 +0200 |
Santeri Piippo |
Parsing stability, finally figured that dumb crash
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Thu, 21 Mar 2013 13:00:44 +0200 |
Santeri Piippo |
LDraw still uses inverted y-scale... I always used symmetrical objects for testing so I never noticed I had this wrong.
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Thu, 21 Mar 2013 12:57:06 +0200 |
Santeri Piippo |
Scroll the color picker dialog to the selected color if it's off-screen
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Thu, 21 Mar 2013 03:20:02 +0200 |
Santeri Piippo |
Added polygon bordering function
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Thu, 21 Mar 2013 02:48:09 +0200 |
Santeri Piippo |
Simplify ForgeWindow::slot_splitQuads with the new methods
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Thu, 21 Mar 2013 02:45:53 +0200 |
Santeri Piippo |
Added clipboard, added delete action
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Thu, 21 Mar 2013 00:37:15 +0200 |
Santeri Piippo |
Done the rendering end of the red/green BFC view
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Wed, 20 Mar 2013 23:46:37 +0200 |
Santeri Piippo |
Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.
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Wed, 20 Mar 2013 23:06:30 +0200 |
Santeri Piippo |
Colorized polygons now appear colorized in the list view (unless disabled). GL rendered now draws transparent polygons properly.
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Wed, 20 Mar 2013 21:47:33 +0200 |
Santeri Piippo |
Added color selectors for the add object dialog
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Wed, 20 Mar 2013 21:19:35 +0200 |
Santeri Piippo |
Turned the test palette action into a set color action for mass object coloring.
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Wed, 20 Mar 2013 20:44:04 +0200 |
Santeri Piippo |
Finished with the color selection dialog
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Wed, 20 Mar 2013 19:41:37 +0200 |
Santeri Piippo |
Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
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Wed, 20 Mar 2013 13:41:08 +0200 |
Santeri Piippo |
Made the GL renderer actually use the main color configuration
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Wed, 20 Mar 2013 13:27:43 +0200 |
Santeri Piippo |
Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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