Wed, 08 Feb 2017 17:07:19 +0200 Teemu Piippo Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now. changeset | files
Wed, 08 Feb 2017 16:51:55 +0200 Teemu Piippo - Use a QGenericMatrix to store the matrix, instead of a C array changeset | files
Wed, 08 Feb 2017 16:45:32 +0200 Teemu Piippo Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. changeset | files
Wed, 08 Feb 2017 16:38:59 +0200 Teemu Piippo GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it. changeset | files
Wed, 08 Feb 2017 16:25:06 +0200 Teemu Piippo Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken. changeset | files
Sat, 04 Feb 2017 14:44:39 +0200 Teemu Piippo Wrote documentation to the Model class. changeset | files
Sat, 04 Feb 2017 14:24:16 +0200 Teemu Piippo The current document pointer may no longer be null. changeset | files
(0) -1000 -300 -100 -30 -10 -7 +7 +10 +30 +100 +300 tip

mercurial