| Wed, 08 Feb 2017 17:07:19 +0200 | 
Teemu Piippo | 
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
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| Wed, 08 Feb 2017 16:51:55 +0200 | 
Teemu Piippo | 
- Use a QGenericMatrix to store the matrix, instead of a C array
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| Wed, 08 Feb 2017 16:45:32 +0200 | 
Teemu Piippo | 
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
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| Wed, 08 Feb 2017 16:38:59 +0200 | 
Teemu Piippo | 
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
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| Wed, 08 Feb 2017 16:25:06 +0200 | 
Teemu Piippo | 
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
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| Sat, 04 Feb 2017 14:44:39 +0200 | 
Teemu Piippo | 
Wrote documentation to the Model class.
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| Sat, 04 Feb 2017 14:24:16 +0200 | 
Teemu Piippo | 
The current document pointer may no longer be null.
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