Wed, 08 Feb 2017 17:07:19 +0200 | Teemu Piippo | Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now. | changeset | files |
Wed, 08 Feb 2017 16:51:55 +0200 | Teemu Piippo | - Use a QGenericMatrix to store the matrix, instead of a C array | changeset | files |
Wed, 08 Feb 2017 16:45:32 +0200 | Teemu Piippo | Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. | changeset | files |
Wed, 08 Feb 2017 16:38:59 +0200 | Teemu Piippo | GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it. | changeset | files |
Wed, 08 Feb 2017 16:25:06 +0200 | Teemu Piippo | Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken. | changeset | files |
Sat, 04 Feb 2017 14:44:39 +0200 | Teemu Piippo | Wrote documentation to the Model class. | changeset | files |