Wed, 08 Feb 2017 17:07:19 +0200 Teemu Piippo Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now. changeset | files
Wed, 08 Feb 2017 16:51:55 +0200 Teemu Piippo - Use a QGenericMatrix to store the matrix, instead of a C array changeset | files
Wed, 08 Feb 2017 16:45:32 +0200 Teemu Piippo Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent. changeset | files
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