Tue, 08 Apr 2014 11:12:08 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:07:47 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:04:35 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 08 Apr 2014 11:00:29 +0300 |
Santeri Piippo |
- added safety check to the countof macro
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Tue, 08 Apr 2014 10:54:32 +0300 |
Santeri Piippo |
- more debugging...
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Sun, 06 Apr 2014 01:40:04 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Sat, 29 Mar 2014 05:38:03 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Wed, 12 Mar 2014 16:21:49 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 11 Mar 2014 16:42:37 +0200 |
Santeri Piippo |
- fixed: an overlay that failed to load no longer attempts to reload it over and over again
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Tue, 11 Mar 2014 16:11:22 +0200 |
Santeri Piippo |
- renamed some enumerators, added license header to glcompiler.cc
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Tue, 11 Mar 2014 15:44:27 +0200 |
Santeri Piippo |
- subfile coloring now works again
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Tue, 11 Mar 2014 14:35:21 +0200 |
Santeri Piippo |
- renamed several GLCompiler members and methods
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Mon, 10 Mar 2014 14:30:37 +0200 |
Santeri Piippo |
- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
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Mon, 10 Mar 2014 14:29:12 +0200 |
Santeri Piippo |
- fixed zoom value not being initialized properly + some other minor things
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Mon, 10 Mar 2014 14:12:28 +0200 |
Santeri Piippo |
- refactor
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Mon, 10 Mar 2014 13:26:02 +0200 |
Santeri Piippo |
- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
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Mon, 10 Mar 2014 01:16:00 +0200 |
Santeri Piippo |
- objects need to be compiled when added to the document
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Mon, 10 Mar 2014 01:02:51 +0200 |
Santeri Piippo |
- ported over the selected color blend from master
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Mon, 10 Mar 2014 00:53:39 +0200 |
Santeri Piippo |
- the GL compiler now supports multiple documents
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Sun, 09 Mar 2014 21:14:07 +0200 |
Santeri Piippo |
- LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...
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Sun, 09 Mar 2014 21:07:44 +0200 |
Santeri Piippo |
- fixed build errors
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Sun, 09 Mar 2014 15:00:05 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 09 Mar 2014 14:59:46 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 09 Mar 2014 14:04:06 +0200 |
Santeri Piippo |
- minor stuff
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Mon, 24 Feb 2014 00:59:57 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 20:13:32 +0200 |
Santeri Piippo |
- axes are now drawn properly again
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Sun, 23 Feb 2014 20:03:33 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 20:02:36 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Sun, 23 Feb 2014 18:49:24 +0200 |
Santeri Piippo |
- greatly improved the GL compiler, now deals colors and object removal properly
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Sat, 22 Feb 2014 16:41:03 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Thu, 06 Feb 2014 22:11:45 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Thu, 06 Feb 2014 22:11:28 +0200 |
Santeri Piippo |
- work on improved rendering performance
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