Mon, 24 Feb 2014 00:59:57 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 20:13:32 +0200 |
Santeri Piippo |
- axes are now drawn properly again
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Sun, 23 Feb 2014 20:03:33 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 20:02:36 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 18:49:24 +0200 |
Santeri Piippo |
- greatly improved the GL compiler, now deals colors and object removal properly
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Sat, 22 Feb 2014 16:41:03 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Thu, 06 Feb 2014 22:11:45 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Thu, 06 Feb 2014 22:11:28 +0200 |
Santeri Piippo |
- work on improved rendering performance
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Wed, 05 Feb 2014 06:07:05 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Fri, 24 Jan 2014 22:10:49 +0200 |
Santeri Piippo |
- now actually renders stuff correctly
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Fri, 24 Jan 2014 20:46:57 +0200 |
Santeri Piippo |
- renamed some member variables for clarity
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Fri, 24 Jan 2014 18:31:25 +0200 |
Santeri Piippo |
- removed some unneeded code
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Fri, 24 Jan 2014 18:29:11 +0200 |
Santeri Piippo |
- converted to VBO
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Tue, 21 Jan 2014 02:09:14 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 21 Jan 2014 01:29:12 +0200 |
Santeri Piippo |
- refactoring
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Tue, 21 Jan 2014 01:09:22 +0200 |
Santeri Piippo |
- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts
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