Sun, 27 Apr 2014 04:15:25 +0300 |
Santeri Piippo |
- resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit
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Sun, 27 Apr 2014 04:06:46 +0300 |
Santeri Piippo |
- more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering
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Sun, 27 Apr 2014 03:53:57 +0300 |
Santeri Piippo |
- use #pragma once for the gl compiler header
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Sun, 27 Apr 2014 03:51:10 +0300 |
Santeri Piippo |
- when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.
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Thu, 24 Apr 2014 02:08:53 +0300 |
Santeri Piippo |
- <anonymous> -> untitled
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Wed, 23 Apr 2014 18:25:09 +0300 |
Santeri Piippo |
- reimplemented the Vertex class as a derivative of QVector3D
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Wed, 23 Apr 2014 15:39:42 +0300 |
Santeri Piippo |
- more icons
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Wed, 23 Apr 2014 14:54:37 +0300 |
Santeri Piippo |
- more icons
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files
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Wed, 23 Apr 2014 14:05:40 +0300 |
Santeri Piippo |
- more icons
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files
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Wed, 23 Apr 2014 01:33:19 +0300 |
Santeri Piippo |
- started work on new icon set
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Tue, 22 Apr 2014 22:52:02 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 22 Apr 2014 22:28:19 +0300 |
Santeri Piippo |
- added an icon for random colors
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Tue, 22 Apr 2014 22:17:37 +0300 |
Santeri Piippo |
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
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Tue, 22 Apr 2014 20:40:19 +0300 |
Santeri Piippo |
- added ability to draw with random colors
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Sat, 19 Apr 2014 14:12:30 +0300 |
Santeri Piippo |
- fixed: rotating a subfile would make known verts go out of sync
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Sat, 19 Apr 2014 14:09:51 +0300 |
Santeri Piippo |
- use less saturated colors for the axes
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Sat, 19 Apr 2014 14:00:40 +0300 |
Santeri Piippo |
- conditional lines are now rendered with stippled lines again
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Sat, 19 Apr 2014 02:31:24 +0300 |
Santeri Piippo |
- now works with selection subfiling
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Fri, 18 Apr 2014 23:33:18 +0300 |
Santeri Piippo |
- removed more debug stuff
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Fri, 18 Apr 2014 23:17:01 +0300 |
Santeri Piippo |
- sped up known vertex information gathering by an order of magnitude
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Fri, 18 Apr 2014 18:58:13 +0300 |
Santeri Piippo |
- cleanup
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Fri, 18 Apr 2014 18:46:25 +0300 |
Santeri Piippo |
- reimplemented vertex snapping
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Thu, 17 Apr 2014 21:51:59 +0300 |
Santeri Piippo |
- removed the debug code
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Thu, 17 Apr 2014 21:49:53 +0300 |
Santeri Piippo |
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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Thu, 17 Apr 2014 20:50:43 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Thu, 17 Apr 2014 20:48:31 +0300 |
Santeri Piippo |
- more debug stuff....
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files
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Tue, 08 Apr 2014 11:12:08 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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files
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Tue, 08 Apr 2014 11:07:47 +0300 |
Santeri Piippo |
Merge ../ldforge into gl
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changeset |
files
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