# HG changeset patch # User Santeri Piippo # Date 1518689950 -7200 # Node ID 8059668a2cf339f8c7789e9f169936c9a48ac184 # Parent 7e1ce2fc066be377c3bff8e98ee7399c1e23a223 made lighting more subtle diff -r 7e1ce2fc066b -r 8059668a2cf3 src/glrenderer.cpp --- a/src/glrenderer.cpp Thu Feb 15 12:18:57 2018 +0200 +++ b/src/glrenderer.cpp Thu Feb 15 12:19:10 2018 +0200 @@ -259,10 +259,11 @@ { GLfloat materialShininess[] = {5.0}; GLfloat lightPosition[] = {1.0, 1.0, 1.0, 0.0}; - GLfloat ambientLightingLevel[] = {0.8, 0.8, 0.8, 1.0}; + GLfloat ambientLightingLevel[] = {0.5, 0.5, 0.5, 1.0}; glShadeModel(GL_SMOOTH); glMaterialfv(GL_FRONT, GL_SHININESS, materialShininess); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambientLightingLevel); + glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightingLevel); + glLightfv(GL_LIGHT0, GL_DIFFUSE, ambientLightingLevel); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);