diff -r bb903e89e23c -r a741a0b9df49 src/editmodes/abstracteditmode.cc --- a/src/editmodes/abstracteditmode.cc Sat Jul 05 01:45:32 2014 +0300 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,177 +0,0 @@ -/* - * LDForge: LDraw parts authoring CAD - * Copyright (C) 2013, 2014 Santeri Piippo - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include -#include -#include "abstracteditmode.h" -#include "selectmode.h" -#include "drawmode.h" -#include "circlemode.h" -#include "magicwandmode.h" -#include "../mainWindow.h" -#include "../glRenderer.h" - -AbstractEditMode::AbstractEditMode (GLRenderer* renderer) : - _renderer (renderer) {} - -AbstractEditMode::~AbstractEditMode() {} - -AbstractEditMode* AbstractEditMode::createByType (GLRenderer* renderer, EditModeType type) -{ - switch (type) - { - case EditModeType::Select: return new SelectMode (renderer); - case EditModeType::Draw: return new DrawMode (renderer); - case EditModeType::Circle: return new CircleMode (renderer); - case EditModeType::MagicWand: return new MagicWandMode (renderer); - } - - throw std::logic_error ("bad type given to AbstractEditMode::createByType"); -} - -GLRenderer* AbstractEditMode::renderer() const -{ - return _renderer; -} - -AbstractDrawMode::AbstractDrawMode (GLRenderer* renderer) : - AbstractEditMode (renderer), - _polybrush (QBrush (QColor (64, 192, 0, 128))) -{ - // Disable the context menu - we need the right mouse button - // for removing vertices. - renderer->setContextMenuPolicy (Qt::NoContextMenu); - - // Use the crosshair cursor when drawing. - renderer->setCursor (Qt::CrossCursor); - - // Clear the selection when beginning to draw. - getCurrentDocument()->clearSelection(); - - g_win->updateSelection(); - _drawedVerts.clear(); -} - -AbstractSelectMode::AbstractSelectMode (GLRenderer* renderer) : - AbstractEditMode (renderer) -{ - renderer->unsetCursor(); - renderer->setContextMenuPolicy (Qt::DefaultContextMenu); -} - -// ============================================================================= -// -void AbstractDrawMode::addDrawnVertex (Vertex const& pos) -{ - if (preAddVertex (pos)) - return; - - _drawedVerts << pos; -} - -bool AbstractDrawMode::mouseReleased (MouseEventData const& data) -{ - if (Super::mouseReleased (data)) - return true; - - if ((data.releasedButtons & Qt::MidButton) && (_drawedVerts.size() < 4) && (not data.mouseMoved)) - { - // Find the closest vertex to our cursor - double minimumDistance = 1024.0; - const Vertex* closest = null; - Vertex cursorPosition = renderer()->coordconv2_3 (data.ev->pos(), false); - QPoint cursorPosition2D (data.ev->pos()); - const Axis relZ = renderer()->getRelativeZ(); - QVector vertices; - - for (auto it = renderer()->document()->vertices().begin(); - it != renderer()->document()->vertices().end(); - ++it) - { - vertices << it.key(); - } - - // Sort the vertices in order of distance to camera - std::sort (vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool - { - if (renderer()->getFixedCamera (renderer()->camera()).negatedDepth) - return a[relZ] > b[relZ]; - - return a[relZ] < b[relZ]; - }); - - for (const Vertex& vrt : vertices) - { - // If the vertex in 2d space is very close to the cursor then we use - // it regardless of depth. - QPoint vect2d = renderer()->coordconv3_2 (vrt) - cursorPosition2D; - const double distance2DSquared = std::pow (vect2d.x(), 2) + std::pow (vect2d.y(), 2); - if (distance2DSquared < 16.0 * 16.0) - { - closest = &vrt; - break; - } - - // Check if too far away from the cursor. - if (distance2DSquared > 64.0 * 64.0) - continue; - - // Not very close to the cursor. Compare using true distance, - // including depth. - const double distanceSquared = (vrt - cursorPosition).lengthSquared(); - - if (distanceSquared < minimumDistance) - { - minimumDistance = distanceSquared; - closest = &vrt; - } - } - - if (closest != null) - addDrawnVertex (*closest); - - return true; - } - - if ((data.releasedButtons & Qt::RightButton) && (not _drawedVerts.isEmpty())) - { - // Remove the last vertex - _drawedVerts.removeLast(); - - return true; - } - - return false; -} - -void AbstractDrawMode::finishDraw (LDObjectList& objs) -{ - if (objs.size() > 0) - { - for (LDObjectPtr obj : objs) - { - renderer()->document()->addObject (obj); - renderer()->compileObject (obj); - } - - g_win->refresh(); - g_win->endAction(); - } - - _drawedVerts.clear(); -}