diff -r ab77deb851fa -r 8d98ee0dc917 src/editmodes/rectangleMode.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/editmodes/rectangleMode.cpp Tue Mar 03 22:29:27 2015 +0200
@@ -0,0 +1,104 @@
+/*
+ * LDForge: LDraw parts authoring CAD
+ * Copyright (C) 2013 - 2015 Teemu Piippo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include
+#include
+#include "rectangleMode.h"
+#include "../ldObject.h"
+#include "../glRenderer.h"
+
+RectangleMode::RectangleMode (GLRenderer* renderer) :
+ Super (renderer),
+ m_rectangleVerts (QVector(4)) {}
+
+EditModeType RectangleMode::type() const
+{
+ return EditModeType::Rectangle;
+}
+
+void RectangleMode::render (QPainter& painter) const
+{
+ renderPolygon (painter, (m_drawedVerts.size() > 0) ? m_rectangleVerts :
+ QVector ({renderer()->position3D()}), true, false);
+}
+
+bool RectangleMode::mouseReleased (MouseEventData const& data)
+{
+ if (Super::mouseReleased (data))
+ return true;
+
+ if (data.releasedButtons & Qt::LeftButton)
+ {
+ if (m_drawedVerts.size() == 2)
+ {
+ LDQuadPtr quad (LDSpawn());
+ updateRectVerts();
+
+ for (int i = 0; i < quad->numVertices(); ++i)
+ quad->setVertex (i, m_rectangleVerts[i]);
+
+ quad->setColor (MainColor());
+ finishDraw (LDObjectList ({quad}));
+ return true;
+ }
+
+ addDrawnVertex (renderer()->position3D());
+ return true;
+ }
+
+ return false;
+}
+
+//
+// Update rect vertices when the mouse moves since the 3d position likely has changed
+//
+bool RectangleMode::mouseMoved (QMouseEvent*)
+{
+ updateRectVerts();
+ return false;
+}
+
+void RectangleMode::updateRectVerts()
+{
+ if (m_drawedVerts.isEmpty())
+ {
+ for (int i = 0; i < 4; ++i)
+ m_rectangleVerts[i] = renderer()->position3D();
+
+ return;
+ }
+
+ Vertex v0 = m_drawedVerts[0],
+ v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : renderer()->position3D();
+
+ const Axis localx = renderer()->getCameraAxis (false),
+ localy = renderer()->getCameraAxis (true),
+ localz = (Axis) (3 - localx - localy);
+
+ for (int i = 0; i < 4; ++i)
+ m_rectangleVerts[i].setCoordinate (localz, renderer()->getDepthValue());
+
+ m_rectangleVerts[0].setCoordinate (localx, v0[localx]);
+ m_rectangleVerts[0].setCoordinate (localy, v0[localy]);
+ m_rectangleVerts[1].setCoordinate (localx, v1[localx]);
+ m_rectangleVerts[1].setCoordinate (localy, v0[localy]);
+ m_rectangleVerts[2].setCoordinate (localx, v1[localx]);
+ m_rectangleVerts[2].setCoordinate (localy, v1[localy]);
+ m_rectangleVerts[3].setCoordinate (localx, v0[localx]);
+ m_rectangleVerts[3].setCoordinate (localy, v1[localy]);
+}