diff -r 14a6da9c0bfe -r 0925d25ea32c src/gldata.cc --- a/src/gldata.cc Tue Jan 21 00:53:02 2014 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,431 +0,0 @@ -#include -#include "gldata.h" -#include "ldtypes.h" -#include "colors.h" -#include "document.h" -#include "misc.h" -#include "gldraw.h" -#include - -#define DEBUG_PRINT(...) fprint (stdout, __VA_ARGS__) - -extern_cfg (Bool, gl_blackedges); -static QList g_warnedColors; -VertexCompiler g_vertexCompiler; - -// ============================================================================= -// ----------------------------------------------------------------------------- -VertexCompiler::VertexCompiler() : - m_file (null) -{ - needMerge(); -} - -VertexCompiler::~VertexCompiler() {} - -// ============================================================================= -// Note: we use the top level object's color but the draw object's vertices. -// This is so that the index color is generated correctly - it has to reference -// the top level object's ID. This is crucial for picking to work. -// ----------------------------------------------------------------------------- -void VertexCompiler::compilePolygon (LDObject* drawobj, LDObject* trueobj, QList< VertexCompiler::CompiledTriangle >& data) -{ - const QColor pickColor = getObjectColor (trueobj, PickColor); - LDObject::Type type = drawobj->getType(); - LDObjectList objs; - - assert (type != LDObject::ESubfile); - - if (type == LDObject::EQuad) - { - for (LDTriangle* t : static_cast (drawobj)->splitToTriangles()) - objs << t; - } - else - objs << drawobj; - - for (LDObject* obj : objs) - { - const LDObject::Type objtype = obj->getType(); - const bool isline = (objtype == LDObject::ELine || objtype == LDObject::ECondLine); - const int verts = isline ? 2 : obj->vertices(); - QColor normalColor = getObjectColor (obj, Normal); - - assert (isline || objtype == LDObject::ETriangle); - - CompiledTriangle a; - a.rgb = getColorRGB (normalColor); - a.pickrgb = getColorRGB (pickColor); - a.numVerts = verts; - a.obj = trueobj; - a.isCondLine = (objtype == LDObject::ECondLine); - - for (int i = 0; i < verts; ++i) - { - a.verts[i] = obj->getVertex (i); - a.verts[i].y() = -a.verts[i].y(); - a.verts[i].z() = -a.verts[i].z(); - } - - data << a; - } -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::compileObject (LDObject* obj) -{ - initObject (obj); - QList data; - QTime t0; - - t0 = QTime::currentTime(); - for (int i = 0; i < GL::ENumArrays; ++i) - m_objArrays[obj][i].clear(); - DEBUG_PRINT ("INIT: %1ms\n", t0.msecsTo (QTime::currentTime())); - - t0 = QTime::currentTime(); - compileSubObject (obj, obj, data); - DEBUG_PRINT ("COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime())); - - t0 = QTime::currentTime(); - - for (int i = 0; i < GL::ENumArrays; ++i) - { - GL::VAOType type = (GL::VAOType) i; - const bool islinearray = (type == GL::EEdgeArray || type == GL::EEdgePickArray); - - for (const CompiledTriangle & poly : data) - { - if (poly.isCondLine) - { - // Conditional lines go to the edge pick array and the array - // specifically designated for conditional lines and nowhere else. - if (type != GL::EEdgePickArray && type != GL::ECondEdgeArray) - continue; - } - else - { - // Lines and only lines go to the line array and only to the line array. - if ( (poly.numVerts == 2) ^ islinearray) - continue; - - // Only conditional lines go into the conditional line array - if (type == GL::ECondEdgeArray) - continue; - } - - Array* verts = postprocess (poly, type); - m_objArrays[obj][type] += *verts; - delete verts; - } - } - - DEBUG_PRINT ("POST-PROCESS: %1ms\n", t0.msecsTo (QTime::currentTime())); - - needMerge(); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::compileSubObject (LDObject* obj, LDObject* topobj, VertexCompiler::PolygonList& data) -{ - LDObjectList objs; - - switch (obj->getType()) - { - case LDObject::ETriangle: - case LDObject::ELine: - case LDObject::ECondLine: - { - compilePolygon (obj, topobj, data); - } break; - - case LDObject::EQuad: - { - QTime t0 = QTime::currentTime(); - for (LDTriangle* triangle : static_cast (obj)->splitToTriangles()) - compilePolygon (triangle, topobj, data); - DEBUG_PRINT ("\t- QUAD COMPILE: %1ms\n", t0.msecsTo (QTime::currentTime())); - } break; - - case LDObject::ESubfile: - { - QTime t0 = QTime::currentTime(); - objs = static_cast (obj)->inlineContents (LDSubfile::RendererInline | LDSubfile::DeepCacheInline); - DEBUG_PRINT ("\t- INLINE: %1ms\n", t0.msecsTo (QTime::currentTime())); - DEBUG_PRINT ("\t- %1 objects\n", objs.size()); - - t0 = QTime::currentTime(); - - for (LDObject* obj : objs) - { - compileSubObject (obj, topobj, data); - obj->deleteSelf(); - } - - DEBUG_PRINT ("\t- SUB-COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime())); - } break; - - default: - {} break; - } -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::compileDocument() -{ - for (LDObject * obj : m_file->getObjects()) - compileObject (obj); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::forgetObject (LDObject* obj) -{ - auto it = m_objArrays.find (obj); - - if (it != m_objArrays.end()) - delete *it; - - m_objArrays.remove (obj); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::setFile (LDDocument* file) -{ - m_file = file; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -const VertexCompiler::Array* VertexCompiler::getMergedBuffer (GL::VAOType type) -{ - // If there are objects staged for compilation, compile them now. - if (m_staged.size() > 0) - { - for (LDObject * obj : m_staged) - compileObject (obj); - - m_staged.clear(); - } - - assert (type < GL::ENumArrays); - - if (m_changed[type]) - { - m_changed[type] = false; - m_mainArrays[type].clear(); - - for (LDObject* obj : m_file->getObjects()) - { - if (!obj->isScemantic()) - continue; - - auto it = m_objArrays.find (obj); - - if (it != m_objArrays.end()) - m_mainArrays[type] += (*it)[type]; - } - - DEBUG_PRINT ("merged array %1: %2 entries\n", (int) type, m_mainArrays[type].size()); - } - - return &m_mainArrays[type]; -} - -// ============================================================================= -// This turns a compiled triangle into usable VAO vertices -// ----------------------------------------------------------------------------- -VertexCompiler::Array* VertexCompiler::postprocess (const CompiledTriangle& poly, GLRenderer::VAOType type) -{ - Array* va = new Array; - QList verts; - - for (int i = 0; i < poly.numVerts; ++i) - { - alias v0 = poly.verts[i]; - Vertex v; - v.x = v0.x(); - v.y = v0.y(); - v.z = v0.z(); - - switch (type) - { - case GL::ESurfaceArray: - case GL::EEdgeArray: - case GL::ECondEdgeArray: - { - v.color = poly.rgb; - } break; - - case GL::EPickArray: - case GL::EEdgePickArray: - { - v.color = poly.pickrgb; - } break; - - case GL::EBFCArray: - case GL::ENumArrays: - break; // handled separately - } - - verts << v; - } - - if (type == GL::EBFCArray) - { - int32 rgb = getColorRGB (getObjectColor (poly.obj, BFCFront)); - - for (Vertex v : verts) - { - v.color = rgb; - *va << v; - } - - rgb = getColorRGB (getObjectColor (poly.obj, BFCBack)); - - for (int i = verts.size() - 1; i >= 0; --i) - { - Vertex v = verts[i]; - v.color = rgb; - *va << v; - } - } - else - { - for (Vertex v : verts) - *va << v; - } - - return va; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -uint32 VertexCompiler::getColorRGB (const QColor& color) -{ - return - (color.red() & 0xFF) << 0x00 | - (color.green() & 0xFF) << 0x08 | - (color.blue() & 0xFF) << 0x10 | - (color.alpha() & 0xFF) << 0x18; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -QColor VertexCompiler::getObjectColor (LDObject* obj, ColorType colotype) const -{ - QColor qcol; - - if (!obj->isColored()) - return QColor(); - - if (colotype == PickColor) - { - // Make the color by the object's ID if we're picking, so we can make the - // ID again from the color we get from the picking results. Be sure to use - // the top level parent's index since we want a subfile's children point - // to the subfile itself. - long i = obj->topLevelParent()->getID(); - - // Calculate a color based from this index. This method caters for - // 16777216 objects. I don't think that'll be exceeded anytime soon. :) - // ATM biggest is 53588.dat with 12600 lines. - int r = (i / 0x10000) % 0x100, - g = (i / 0x100) % 0x100, - b = i % 0x100; - - return QColor (r, g, b); - } - - if ( (colotype == BFCFront || colotype == BFCBack) && - obj->getType() != LDObject::ELine && - obj->getType() != LDObject::ECondLine - ) - { - if (colotype == BFCFront) - qcol = QColor (40, 192, 0); - else - qcol = QColor (224, 0, 0); - } - else - { - if (obj->getColor() == maincolor) - qcol = GL::getMainColor(); - else - { - LDColor* col = getColor (obj->getColor()); - - if (col) - qcol = col->faceColor; - } - - if (obj->getColor() == edgecolor) - { - qcol = QColor (32, 32, 32); // luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black; - LDColor* col; - - if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor()))) - qcol = col->edgeColor; - } - - if (qcol.isValid() == false) - { - // The color was unknown. Use main color to make the object at least - // not appear pitch-black. - if (obj->getColor() != edgecolor) - qcol = GL::getMainColor(); - else - qcol = Qt::black; - - // Warn about the unknown color, but only once. - for (short i : g_warnedColors) - if (obj->getColor() == i) - return qcol; - - log ("%1: Unknown color %2!\n", __func__, obj->getColor()); - g_warnedColors << obj->getColor(); - return qcol; - } - } - - if (obj->topLevelParent()->isSelected()) - { - // Brighten it up if selected. - const int add = 51; - - qcol.setRed (min (qcol.red() + add, 255)); - qcol.setGreen (min (qcol.green() + add, 255)); - qcol.setBlue (min (qcol.blue() + add, 255)); - } - - return qcol; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::needMerge() -{ - // Set all of m_changed to true - memset (m_changed, 0xFF, sizeof m_changed); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::initObject (LDObject* obj) -{ - if (m_objArrays.find (obj) == m_objArrays.end()) - m_objArrays[obj] = new Array[GL::ENumArrays]; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void VertexCompiler::stageForCompilation (LDObject* obj) -{ - m_staged << obj; - removeDuplicates (m_staged); -} -