diff -r 5f4395ec5db0 -r 04e140bdeb0b src/types.cc
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/types.cc Fri Dec 13 20:01:49 2013 +0200
@@ -0,0 +1,613 @@
+/*
+ * LDForge: LDraw parts authoring CAD
+ * Copyright (C) 2013 Santeri Piippo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include
+#include
+#include
+#include
+#include
+#include "main.h"
+#include "types.h"
+#include "misc.h"
+#include "ldtypes.h"
+#include "document.h"
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+str DoFormat (QList args)
+{ assert (args.size() >= 1);
+ str text = args[0].value();
+
+ for (uchar i = 1; i < args.size(); ++i)
+ text = text.arg (args[i].value());
+
+ return text;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex::vertex (double x, double y, double z)
+{ m_coords[X] = x;
+ m_coords[Y] = y;
+ m_coords[Z] = z;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void vertex::move (const vertex& other)
+{ for_axes (ax)
+ m_coords[ax] += other[ax];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex vertex::midpoint (const vertex& other)
+{ vertex mid;
+
+ for_axes (ax)
+ mid[ax] = (m_coords[ax] + other[ax]) / 2;
+
+ return mid;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+str vertex::stringRep (bool mangled) const
+{ str fmtstr = "%1 %2 %3";
+
+ if (mangled)
+ fmtstr = "(%1, %2, %3)";
+
+ return fmt (fmtstr, coord (X), coord (Y), coord (Z));
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void vertex::transform (matrix matr, vertex pos)
+{ double x2 = (matr[0] * x()) + (matr[1] * y()) + (matr[2] * z()) + pos[X];
+ double y2 = (matr[3] * x()) + (matr[4] * y()) + (matr[5] * z()) + pos[Y];
+ double z2 = (matr[6] * x()) + (matr[7] * y()) + (matr[8] * z()) + pos[Z];
+
+ x() = x2;
+ y() = y2;
+ z() = z2;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex vertex::operator-() const
+{ return vertex (-m_coords[X], -m_coords[Y], -m_coords[Z]);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool vertex::operator!= (const vertex& other) const
+{ return !operator== (other);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+double& vertex::operator[] (const Axis ax)
+{ return coord ( (int) ax);
+}
+
+const double& vertex::operator[] (const Axis ax) const
+{ return coord ( (int) ax);
+}
+
+double& vertex::operator[] (const int ax)
+{ return coord (ax);
+}
+
+const double& vertex::operator[] (const int ax) const
+{ return coord (ax);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool vertex::operator== (const vertex& other) const
+{ return coord (X) == other[X] &&
+ coord (Y) == other[Y] &&
+ coord (Z) == other[Z];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex& vertex::operator/= (const double d)
+{ for_axes (ax)
+ m_coords[ax] /= d;
+
+ return *this;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex vertex::operator/ (const double d) const
+{ vertex other (*this);
+ return other /= d;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex& vertex::operator+= (const vertex& other)
+{ move (other);
+ return *this;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex vertex::operator+ (const vertex& other) const
+{ vertex newvert (*this);
+ newvert.move (other);
+ return newvert;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+int vertex::operator< (const vertex& other) const
+{ if (operator== (other))
+ return false;
+
+ if (coord (X) < other[X])
+ return true;
+
+ if (coord (X) > other[X])
+ return false;
+
+ if (coord (Y) < other[Y])
+ return true;
+
+ if (coord (Y) > other[Y])
+ return false;
+
+ return coord (Z) < other[Z];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+matrix::matrix (double vals[])
+{ for (int i = 0; i < 9; ++i)
+ m_vals[i] = vals[i];
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+matrix::matrix (double fillval)
+{ for (int i = 0; i < 9; ++i)
+ m_vals[i] = fillval;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+matrix::matrix (initlist vals)
+{ assert (vals.size() == 9);
+ memcpy (&m_vals[0], & (*vals.begin()), sizeof m_vals);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void matrix::puts() const
+{ for (int i = 0; i < 3; ++i)
+ { for (int j = 0; j < 3; ++j)
+ log ("%1\t", m_vals[ (i * 3) + j]);
+
+ log ("\n");
+ }
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+str matrix::stringRep() const
+{ str val;
+
+ for (int i = 0; i < 9; ++i)
+ { if (i > 0)
+ val += ' ';
+
+ val += str::number (m_vals[i]);
+ }
+
+ return val;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void matrix::zero()
+{ memset (&m_vals[0], 0, sizeof m_vals);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+matrix matrix::mult (matrix other) const
+{ matrix val;
+ val.zero();
+
+ for (int i = 0; i < 3; ++i)
+ for (int j = 0; j < 3; ++j)
+ for (int k = 0; k < 3; ++k)
+ val[(i * 3) + j] += m_vals[(i * 3) + k] * other[(k * 3) + j];
+
+ return val;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+matrix& matrix::operator= (matrix other)
+{ memcpy (&m_vals[0], &other.m_vals[0], sizeof m_vals);
+ return *this;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+double matrix::getDeterminant() const
+{ return (val (0) * val (4) * val (8)) +
+ (val (1) * val (5) * val (6)) +
+ (val (2) * val (3) * val (7)) -
+ (val (2) * val (4) * val (6)) -
+ (val (1) * val (3) * val (8)) -
+ (val (0) * val (5) * val (7));
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool matrix::operator== (const matrix& other) const
+{ for (int i = 0; i < 9; ++i)
+ if (val (i) != other[i])
+ return false;
+
+ return true;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+StringFormatArg::StringFormatArg (const str& v)
+{ m_val = v;
+}
+
+StringFormatArg::StringFormatArg (const char& v)
+{ m_val = v;
+}
+
+StringFormatArg::StringFormatArg (const uchar& v)
+{ m_val = v;
+}
+
+StringFormatArg::StringFormatArg (const QChar& v)
+{ m_val = v;
+}
+
+StringFormatArg::StringFormatArg (const float& v)
+{ m_val = str::number (v);
+}
+
+StringFormatArg::StringFormatArg (const double& v)
+{ m_val = str::number (v);
+}
+
+StringFormatArg::StringFormatArg (const vertex& v)
+{ m_val = v.stringRep (false);
+}
+
+StringFormatArg::StringFormatArg (const matrix& v)
+{ m_val = v.stringRep();
+}
+
+StringFormatArg::StringFormatArg (const char* v)
+{ m_val = v;
+}
+
+StringFormatArg::StringFormatArg (const StringConfig& v)
+{ m_val = v.value;
+}
+
+StringFormatArg::StringFormatArg (const IntConfig& v)
+{ m_val.number (v.value);
+}
+
+StringFormatArg::StringFormatArg (const FloatConfig& v)
+{ m_val.number (v.value);
+}
+
+StringFormatArg::StringFormatArg (const void* v)
+{ m_val.sprintf ("%p", v);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+File::File()
+{ // Make a null file
+ m_file = null;
+ m_textstream = null;
+}
+
+File::File (str path, OpenType rtype)
+{ m_file = null;
+ open (path, rtype);
+}
+
+File::File (FILE* fp, OpenType rtype)
+{ m_file = null;
+ open (fp, rtype);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+File::~File()
+{ if (m_file)
+ { m_file->close();
+ delete m_file;
+
+ if (m_textstream)
+ delete m_textstream;
+ }
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::open (FILE* fp, OpenType rtype)
+{ return open ("", rtype, fp);
+}
+
+bool File::open (str path, OpenType rtype, FILE* fp)
+{ close();
+
+ if (!m_file)
+ m_file = new QFile;
+
+ m_file->setFileName (path);
+
+ bool result;
+
+ QIODevice::OpenMode mode =
+ (rtype == Read) ? QIODevice::ReadOnly :
+ (rtype == Write) ? QIODevice::WriteOnly : QIODevice::Append;
+
+ if (fp)
+ result = m_file->open (fp, mode);
+ else
+ result = m_file->open (mode);
+
+ if (result)
+ { m_textstream = new QTextStream (m_file);
+ return true;
+ }
+
+ delete m_file;
+ m_file = null;
+ return false;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+File::iterator File::begin()
+{ return iterator (this);
+}
+
+File::iterator& File::end()
+{ return m_endIterator;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void File::write (str msg)
+{ m_file->write (msg.toUtf8(), msg.length());
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::readLine (str& line)
+{ if (!m_textstream || m_textstream->atEnd())
+ return false;
+
+ line = m_textstream->readLine();
+ return true;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::atEnd() const
+{ assert (m_textstream != null);
+ return m_textstream->atEnd();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::isNull() const
+{ return m_file == null;
+}
+
+bool File::operator!() const
+{ return isNull();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void File::close()
+{ if (!m_file)
+ return;
+
+ delete m_file;
+ m_file = null;
+
+ if (m_textstream)
+ { delete m_textstream;
+ m_textstream = null;
+ }
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::flush()
+{ return m_file->flush();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+File::operator bool() const
+{ return !isNull();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void File::rewind()
+{ m_file->seek (0);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+File::iterator::iterator (File* f) : m_file (f)
+{ operator++();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void File::iterator::operator++()
+{ m_gotdata = m_file->readLine (m_text);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+str File::iterator::operator*()
+{ return m_text;
+}
+
+// =============================================================================
+// The prime contestant for the weirdest operator== 2013 award?
+// -----------------------------------------------------------------------------
+bool File::iterator::operator== (File::iterator& other)
+{ return (other.m_file == null && !m_gotdata);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+bool File::iterator::operator!= (File::iterator& other)
+{ return !operator== (other);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+LDBoundingBox::LDBoundingBox()
+{ reset();
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void LDBoundingBox::calculate()
+{ reset();
+
+ if (!getCurrentDocument())
+ return;
+
+ for (LDObject* obj : getCurrentDocument()->getObjects())
+ calcObject (obj);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void LDBoundingBox::calcObject (LDObject* obj)
+{ switch (obj->getType())
+ { case LDObject::Line:
+ case LDObject::Triangle:
+ case LDObject::Quad:
+ case LDObject::CondLine:
+ { for (int i = 0; i < obj->vertices(); ++i)
+ calcVertex (obj->getVertex (i));
+ } break;
+
+ case LDObject::Subfile:
+ { LDSubfile* ref = static_cast (obj);
+ QList objs = ref->inlineContents (LDSubfile::DeepCacheInline);
+
+ for (LDObject * obj : objs)
+ { calcObject (obj);
+ delete obj;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+LDBoundingBox& LDBoundingBox::operator<< (const vertex& v)
+{ calcVertex (v);
+ return *this;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+LDBoundingBox& LDBoundingBox::operator<< (LDObject* obj)
+{ calcObject (obj);
+ return *this;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void LDBoundingBox::calcVertex (const vertex& v)
+{ for_axes (ax)
+ { if (v[ax] < m_Vertex0[ax])
+ m_Vertex0[ax] = v[ax];
+
+ if (v[ax] > m_Vertex1[ax])
+ m_Vertex1[ax] = v[ax];
+ }
+
+ setEmpty (false);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+void LDBoundingBox::reset()
+{ m_Vertex0[X] = m_Vertex0[Y] = m_Vertex0[Z] = 0x7FFFFFFF;
+ m_Vertex1[X] = m_Vertex1[Y] = m_Vertex1[Z] = 0xFFFFFFFF;
+
+ setEmpty (true);
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+double LDBoundingBox::size() const
+{ double xscale = (m_Vertex0[X] - m_Vertex1[X]);
+ double yscale = (m_Vertex0[Y] - m_Vertex1[Y]);
+ double zscale = (m_Vertex0[Z] - m_Vertex1[Z]);
+ double size = zscale;
+
+ if (xscale > yscale)
+ { if (xscale > zscale)
+ size = xscale;
+ }
+ elif (yscale > zscale)
+ size = yscale;
+
+ if (abs (size) >= 2.0f)
+ return abs (size / 2);
+
+ return 1.0f;
+}
+
+// =============================================================================
+// -----------------------------------------------------------------------------
+vertex LDBoundingBox::center() const
+{ return vertex (
+ (m_Vertex0[X] + m_Vertex1[X]) / 2,
+ (m_Vertex0[Y] + m_Vertex1[Y]) / 2,
+ (m_Vertex0[Z] + m_Vertex1[Z]) / 2);
+}