changelog
- Fri, 18 Apr 2014 18:46:25 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
- - reimplemented vertex snapping
- Thu, 17 Apr 2014 21:51:59 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
- - removed the debug code
- Thu, 17 Apr 2014 21:49:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
- - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS