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src/glRenderer.cc
Fri, 18 Apr 2014 18:46:25 +0300
Santeri Piippo
- reimplemented vertex snapping
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Thu, 17 Apr 2014 21:49:53 +0300
Santeri Piippo
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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Thu, 17 Apr 2014 20:50:43 +0300
Santeri Piippo
Merge ../ldforge into gl
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Thu, 17 Apr 2014 20:48:31 +0300
Santeri Piippo
- more debug stuff....
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Tue, 08 Apr 2014 10:54:32 +0300
Santeri Piippo
- more debugging...
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Sat, 29 Mar 2014 05:38:03 +0200
Santeri Piippo
Merge ../ldforge into gl
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Mon, 14 Apr 2014 16:00:36 +0300
Santeri Piippo
- use the keyword 'not' in place of the exclamation mark for operator!, this is clearer. also converted uses of '== false' to this.
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Sat, 29 Mar 2014 05:26:10 +0200
Santeri Piippo
- renamed files to camelCase
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