disable lighting in the selection scene

moved matrix calculations, added inverted normals for BFC back sides

BFC INVERTNEXT objects are no longer individual objects

removed GL_POLYGON_SMOOTH because it causes artifacts

made GLCamera a non-QObject

remove GL_POLYGON_SMOOTH because it causes rendering artifacts

renderer rework

(0) -1000 -300 -100 -30 -10 -7 +7 +10 +30 +100 tip

mercurial