changed rotation matrix to quaternion in GLRenderer

fix compiler warnings

added work done on cylinders

added draw plane feature (doesn't work with circle draw quite right yet)

refactored signal blocking

fixed that scaling factors could be negative

added a doublespinbox variant that uses "." as the decimal point and omits trailing zeros

(0) -1000 -300 -100 -30 -10 -7 +7 +10 +30 tip

mercurial