changelog
- Wed, 30 Apr 2014 23:44:50 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 30 Apr 2014 23:44:50 +0300] rev 760
- - made the mouse-hover object highlight togglable from configuration
- somewhat optimized vbo merging
- Wed, 30 Apr 2014 04:25:32 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 30 Apr 2014 04:25:32 +0300] rev 759
- - added a selection hover effect to the renderer. selecting objects just became a lot more convenient...
- Wed, 30 Apr 2014 03:41:23 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 30 Apr 2014 03:41:23 +0300] rev 758
- - cut unnecessary code from MainWindow::updateSelection. speeds it up a bit, especially when unselecting but it's not fast enough to my tastes yet
- Tue, 29 Apr 2014 02:06:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 29 Apr 2014 02:06:09 +0300] rev 757
- - overhauled configuration setup a bit: configuration entries renamed and are now in a cfg:: namespace
- Tue, 29 Apr 2014 00:15:56 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 29 Apr 2014 00:15:56 +0300] rev 756
- - changed the config dialog's grid ui from being dynamically generated into a static one in the designer interface
- Tue, 29 Apr 2014 00:00:45 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 29 Apr 2014 00:00:45 +0300] rev 755
- - use a function for utf16 type conversion instead of a macro
- Mon, 28 Apr 2014 21:31:24 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 21:31:24 +0300] rev 754
- - grids now have a single coordinate snap value instead of individual X, Y and Z values
- Mon, 28 Apr 2014 18:27:02 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:27:02 +0300] rev 753
- - buh
- Mon, 28 Apr 2014 18:25:15 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:25:15 +0300] rev 752
- - optimized picking, black is background now in pick scenes
- Mon, 28 Apr 2014 18:20:51 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:20:51 +0300] rev 751
- - don't let random colors be too dark (or fully white either for dark backgrounds which use white lines)
- Mon, 28 Apr 2014 18:13:20 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:13:20 +0300] rev 750
- - more icons
- Mon, 28 Apr 2014 18:05:45 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:05:45 +0300] rev 749
- - fixed: the random colors action wasn't being checked on startup if it was enabled in config, causing it to go out of sync
- Mon, 28 Apr 2014 18:02:43 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 18:02:43 +0300] rev 748
- - some minor cleanup
- Mon, 28 Apr 2014 17:59:20 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:59:20 +0300] rev 747
- - simplified the code handling bfc statements a bit
- Mon, 28 Apr 2014 17:56:51 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:56:51 +0300] rev 746
- - don't simplify (aka remove extra whitespace from) comment texts
- Mon, 28 Apr 2014 17:50:42 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:50:42 +0300] rev 745
- - added build time to window title properly
- Mon, 28 Apr 2014 17:34:10 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:34:10 +0300] rev 744
- - removed rest of the uses of <anonymous>
- Mon, 28 Apr 2014 17:30:20 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:30:20 +0300] rev 743
- - added changelog entries
- Mon, 28 Apr 2014 17:00:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 28 Apr 2014 17:00:53 +0300] rev 742
- - vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check
- Sun, 27 Apr 2014 04:44:00 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:44:00 +0300] rev 741
- - removed some relics from the old immediate mode renderer
- Sun, 27 Apr 2014 04:23:41 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:41 +0300] rev 740
- - apply #pragma once to glShared.h
- Sun, 27 Apr 2014 04:23:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:09 +0300] rev 739
- - type-aliased QString to String
- Sun, 27 Apr 2014 04:15:25 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:15:25 +0300] rev 738
- - resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit
- Sun, 27 Apr 2014 04:06:46 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:06:46 +0300] rev 737
- - more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering
- Sun, 27 Apr 2014 03:53:57 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 03:53:57 +0300] rev 736
- - use #pragma once for the gl compiler header
- Sun, 27 Apr 2014 03:51:10 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 03:51:10 +0300] rev 735
- - when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.
- Thu, 24 Apr 2014 02:08:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 24 Apr 2014 02:08:53 +0300] rev 734
- - <anonymous> -> untitled
- Wed, 23 Apr 2014 18:25:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 18:25:09 +0300] rev 733
- - reimplemented the Vertex class as a derivative of QVector3D
- Wed, 23 Apr 2014 15:39:42 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 15:39:42 +0300] rev 732
- - more icons
- Wed, 23 Apr 2014 14:54:37 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 14:54:37 +0300] rev 731
- - more icons
- Wed, 23 Apr 2014 14:05:40 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 14:05:40 +0300] rev 730
- - more icons
- Wed, 23 Apr 2014 01:33:19 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 01:33:19 +0300] rev 729
- - started work on new icon set
- Tue, 22 Apr 2014 22:52:02 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:52:02 +0300] rev 728
- Merge ../ldforge into gl
- Tue, 22 Apr 2014 22:28:19 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:28:19 +0300] rev 727
- - added an icon for random colors
- Tue, 22 Apr 2014 22:17:37 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:17:37 +0300] rev 726
- - refactored the gl compiler a tad, made selection blend work with BFC/random colors
- Tue, 22 Apr 2014 20:40:19 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 20:40:19 +0300] rev 725
- - added ability to draw with random colors
- toned down BFC red/green view colors
- fixed another case of known vertices going out of sync
- Sat, 19 Apr 2014 14:12:30 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:12:30 +0300] rev 724
- - fixed: rotating a subfile would make known verts go out of sync
- Sat, 19 Apr 2014 14:09:51 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:09:51 +0300] rev 723
- - use less saturated colors for the axes
- Sat, 19 Apr 2014 14:00:40 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:00:40 +0300] rev 722
- - conditional lines are now rendered with stippled lines again
- Sat, 19 Apr 2014 02:31:24 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 02:31:24 +0300] rev 721
- - now works with selection subfiling
- Fri, 18 Apr 2014 23:33:18 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:33:18 +0300] rev 720
- - removed more debug stuff
- Fri, 18 Apr 2014 23:17:01 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:17:01 +0300] rev 719
- - sped up known vertex information gathering by an order of magnitude
- Fri, 18 Apr 2014 18:58:13 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:58:13 +0300] rev 718
- - cleanup
- Fri, 18 Apr 2014 18:46:25 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
- - reimplemented vertex snapping
- Thu, 17 Apr 2014 21:51:59 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
- - removed the debug code
- Thu, 17 Apr 2014 21:49:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
- - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
- Thu, 17 Apr 2014 20:50:43 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:50:43 +0300] rev 714
- Merge ../ldforge into gl
Conflicts:
src/actionsEdit.cc
src/glRenderer.cc
src/ldDocument.cc
- Thu, 17 Apr 2014 20:48:31 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:48:31 +0300] rev 713
- - more debug stuff....