changelog
    
    
    - Sun, 27 Apr 2014 04:23:41 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:41 +0300] rev 740
 
    - - apply #pragma once to glShared.h
 
    - Sun, 27 Apr 2014 04:23:09 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:23:09 +0300] rev 739
 
    - - type-aliased QString to String
 
    - Sun, 27 Apr 2014 04:15:25 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:15:25 +0300] rev 738
 
    - - resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit
 
    - Sun, 27 Apr 2014 04:06:46 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 04:06:46 +0300] rev 737
 
    - - more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering
 
    - Sun, 27 Apr 2014 03:53:57 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 03:53:57 +0300] rev 736
 
    - - use #pragma once for the gl compiler header
 
    - Sun, 27 Apr 2014 03:51:10 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 27 Apr 2014 03:51:10 +0300] rev 735
 
    - - when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.
 
    - Thu, 24 Apr 2014 02:08:53 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 24 Apr 2014 02:08:53 +0300] rev 734
 
    - - <anonymous> -> untitled
 
    - Wed, 23 Apr 2014 18:25:09 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 18:25:09 +0300] rev 733
 
    - - reimplemented the Vertex class as a derivative of QVector3D
 
    - Wed, 23 Apr 2014 15:39:42 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 15:39:42 +0300] rev 732
 
    - - more icons
 
    - Wed, 23 Apr 2014 14:54:37 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 14:54:37 +0300] rev 731
 
    - - more icons
 
    - Wed, 23 Apr 2014 14:05:40 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 14:05:40 +0300] rev 730
 
    - - more icons
 
    - Wed, 23 Apr 2014 01:33:19 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 23 Apr 2014 01:33:19 +0300] rev 729
 
    - - started work on new icon set
 
    - Tue, 22 Apr 2014 22:52:02 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:52:02 +0300] rev 728
 
    - Merge ../ldforge into gl
 
    - Tue, 22 Apr 2014 22:28:19 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:28:19 +0300] rev 727
 
    - - added an icon for random colors
 
    - Tue, 22 Apr 2014 22:17:37 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 22:17:37 +0300] rev 726
 
    - - refactored the gl compiler a tad, made selection blend work with BFC/random colors
 
    - Tue, 22 Apr 2014 20:40:19 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 22 Apr 2014 20:40:19 +0300] rev 725
 
    - - added ability to draw with random colors
- toned down BFC red/green view colors
- fixed another case of known vertices going out of sync 
    - Sat, 19 Apr 2014 14:12:30 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:12:30 +0300] rev 724
 
    - - fixed: rotating a subfile would make known verts go out of sync
 
    - Sat, 19 Apr 2014 14:09:51 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:09:51 +0300] rev 723
 
    - - use less saturated colors for the axes
 
    - Sat, 19 Apr 2014 14:00:40 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 14:00:40 +0300] rev 722
 
    - - conditional lines are now rendered with stippled lines again
 
    - Sat, 19 Apr 2014 02:31:24 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 19 Apr 2014 02:31:24 +0300] rev 721
 
    - - now works with selection subfiling
 
    - Fri, 18 Apr 2014 23:33:18 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:33:18 +0300] rev 720
 
    - - removed more debug stuff
 
    - Fri, 18 Apr 2014 23:17:01 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:17:01 +0300] rev 719
 
    - - sped up known vertex information gathering by an order of magnitude
 
    - Fri, 18 Apr 2014 18:58:13 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:58:13 +0300] rev 718
 
    - - cleanup
 
    - Fri, 18 Apr 2014 18:46:25 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
 
    - - reimplemented vertex snapping
 
    - Thu, 17 Apr 2014 21:51:59 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
 
    - - removed the debug code
 
    - Thu, 17 Apr 2014 21:49:53 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
 
    - - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
 
    - Thu, 17 Apr 2014 20:50:43 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:50:43 +0300] rev 714
 
    - Merge ../ldforge into gl
Conflicts:
	src/actionsEdit.cc
	src/glRenderer.cc
	src/ldDocument.cc 
    - Thu, 17 Apr 2014 20:48:31 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:48:31 +0300] rev 713
 
    - - more debug stuff....