changelog
- Mon, 16 Jun 2014 18:31:13 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 16 Jun 2014 18:31:13 +0300] rev 805
- - refactor. got rid of the LDSharedVertex nonsense, fixed up split lines action
- Mon, 16 Jun 2014 17:55:10 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 16 Jun 2014 17:55:10 +0300] rev 804
- - added split lines action, doesn't yet work very well
- Mon, 16 Jun 2014 15:32:33 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 16 Jun 2014 15:32:33 +0300] rev 803
- - allow 5 decimals for grid precision
- Sun, 15 Jun 2014 19:21:43 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 15 Jun 2014 19:21:43 +0300] rev 802
- - refactor glRenderer.h
- Sat, 14 Jun 2014 19:41:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 14 Jun 2014 19:41:09 +0300] rev 801
- - made transparent direct colors a compile-time opt-in since it appears to be non-standard
- Sat, 14 Jun 2014 09:58:58 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 14 Jun 2014 09:58:58 +0300] rev 800
- - got rid of the old numeric() function
- Sat, 14 Jun 2014 09:56:07 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 14 Jun 2014 09:56:07 +0300] rev 799
- - minor edit