Colorized polygons now appear colorized in the list view (unless disabled). GL rendered now draws transparent polygons properly.

Added color selectors for the add object dialog

Turned the test palette action into a set color action for mass object coloring.

Finished with the color selection dialog

Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr

Made the GL renderer actually use the main color configuration

Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.

Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?

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mercurial