changelog
- Mon, 10 Mar 2014 14:30:37 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:30:37 +0200] rev 700
- - only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
- Mon, 10 Mar 2014 14:29:12 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:29:12 +0200] rev 699
- - fixed zoom value not being initialized properly + some other minor things
- Mon, 10 Mar 2014 14:12:28 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:12:28 +0200] rev 698
- - refactor
- Mon, 10 Mar 2014 13:26:02 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 13:26:02 +0200] rev 697
- - hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
- Mon, 10 Mar 2014 01:16:00 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 01:16:00 +0200] rev 696
- - objects need to be compiled when added to the document
- Mon, 10 Mar 2014 01:02:51 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 01:02:51 +0200] rev 695
- - ported over the selected color blend from master
- Mon, 10 Mar 2014 00:53:39 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 00:53:39 +0200] rev 694
- - the GL compiler now supports multiple documents
- Sun, 09 Mar 2014 21:14:07 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 09 Mar 2014 21:14:07 +0200] rev 693
- - LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...