If the vertex snapper finds a vertex closer than 4 pixels, it likely is the vertex being looked for and the algorithm can terminate early, hopefully this will save a few cycles on large parts.

added support for BFC CLIP/NOCLIP

Added an option for listing implicit files

Added an action for creating a new, blank file, improved multi-file stability

No need to test whether it's safe to close all when creating a new part anymore, since it no longer closes anything.

some further little optimization

Don't recompile everything when using quick colors, this speeds things up a little

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mercurial