changelog
    
    
    - Fri, 18 Apr 2014 23:33:18 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:33:18 +0300] rev 720
 
    - - removed more debug stuff
 
    - Fri, 18 Apr 2014 23:17:01 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:17:01 +0300] rev 719
 
    - - sped up known vertex information gathering by an order of magnitude
 
    - Fri, 18 Apr 2014 18:58:13 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:58:13 +0300] rev 718
 
    - - cleanup
 
    - Fri, 18 Apr 2014 18:46:25 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
 
    - - reimplemented vertex snapping
 
    - Thu, 17 Apr 2014 21:51:59 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
 
    - - removed the debug code
 
    - Thu, 17 Apr 2014 21:49:53 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
 
    - - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
 
    - Thu, 17 Apr 2014 20:50:43 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:50:43 +0300] rev 714
 
    - Merge ../ldforge into gl
Conflicts:
	src/actionsEdit.cc
	src/glRenderer.cc
	src/ldDocument.cc