changelog
    
    
    - Fri, 18 Apr 2014 23:33:18 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:33:18 +0300] rev 720
 
    - - removed more debug stuff
 
    - Fri, 18 Apr 2014 23:17:01 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 23:17:01 +0300] rev 719
 
    - - sped up known vertex information gathering by an order of magnitude
 
    - Fri, 18 Apr 2014 18:58:13 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:58:13 +0300] rev 718
 
    - - cleanup
 
    - Fri, 18 Apr 2014 18:46:25 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
 
    - - reimplemented vertex snapping
 
    - Thu, 17 Apr 2014 21:51:59 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
 
    - - removed the debug code
 
    - Thu, 17 Apr 2014 21:49:53 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
 
    - - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
 
    - Thu, 17 Apr 2014 20:50:43 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:50:43 +0300] rev 714
 
    - Merge ../ldforge into gl
Conflicts:
	src/actionsEdit.cc
	src/glRenderer.cc
	src/ldDocument.cc 
    - Thu, 17 Apr 2014 20:48:31 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:48:31 +0300] rev 713
 
    - - more debug stuff....
 
    - Tue, 08 Apr 2014 11:12:08 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 11:12:08 +0300] rev 712
 
    - Merge ../ldforge into gl
 
    - Tue, 08 Apr 2014 11:07:47 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 11:07:47 +0300] rev 711
 
    - Merge ../ldforge into gl
 
    - Tue, 08 Apr 2014 11:04:35 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 11:04:35 +0300] rev 710
 
    - Merge ../ldforge into gl
 
    - Tue, 08 Apr 2014 11:00:29 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 11:00:29 +0300] rev 709
 
    - - added safety check to the countof macro
 
    - Tue, 08 Apr 2014 10:54:32 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 10:54:32 +0300] rev 708
 
    - - more debugging...
 
    - Sun, 06 Apr 2014 01:40:04 +0300
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 06 Apr 2014 01:40:04 +0300] rev 707
 
    - Merge ../ldforge into gl
 
    - Sat, 29 Mar 2014 05:38:03 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 29 Mar 2014 05:38:03 +0200] rev 706
 
    - Merge ../ldforge into gl
Conflicts:
	CMakeLists.txt
	src/actions.cc
	src/glRenderer.cc
	src/glRenderer.h
	src/ldDocument.cc
	src/ldDocument.h
	src/ldObject.cc
	src/ldObject.h
	src/main.cc 
    - Wed, 12 Mar 2014 16:21:49 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 12 Mar 2014 16:21:49 +0200] rev 705
 
    - Merge ../ldforge into gl
 
    - Tue, 11 Mar 2014 16:42:37 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 11 Mar 2014 16:42:37 +0200] rev 704
 
    - - fixed: an overlay that failed to load no longer attempts to reload it over and over again
 
    - Tue, 11 Mar 2014 16:11:22 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 11 Mar 2014 16:11:22 +0200] rev 703
 
    - - renamed some enumerators, added license header to glcompiler.cc
 
    - Tue, 11 Mar 2014 15:44:27 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 11 Mar 2014 15:44:27 +0200] rev 702
 
    - - subfile coloring now works again
 
    - Tue, 11 Mar 2014 14:35:21 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 11 Mar 2014 14:35:21 +0200] rev 701
 
    - - renamed several GLCompiler members and methods
 
    - Mon, 10 Mar 2014 14:30:37 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:30:37 +0200] rev 700
 
    - - only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
 
    - Mon, 10 Mar 2014 14:29:12 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:29:12 +0200] rev 699
 
    - - fixed zoom value not being initialized properly + some other minor things
 
    - Mon, 10 Mar 2014 14:12:28 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 14:12:28 +0200] rev 698
 
    - - refactor
 
    - Mon, 10 Mar 2014 13:26:02 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 13:26:02 +0200] rev 697
 
    - - hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
 
    - Mon, 10 Mar 2014 01:16:00 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 01:16:00 +0200] rev 696
 
    - - objects need to be compiled when added to the document
 
    - Mon, 10 Mar 2014 01:02:51 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 01:02:51 +0200] rev 695
 
    - - ported over the selected color blend from master
 
    - Mon, 10 Mar 2014 00:53:39 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 10 Mar 2014 00:53:39 +0200] rev 694
 
    - - the GL compiler now supports multiple documents
 
    - Sun, 09 Mar 2014 21:14:07 +0200
 
    - by Santeri Piippo <crimsondusk64@gmail.com> [Sun, 09 Mar 2014 21:14:07 +0200] rev 693
 
    - - LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...