changelog
- Tue, 14 Feb 2017 13:02:05 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 13:02:05 +0200] rev 1140
- Removed the GLCamera::FreeToken name
- Tue, 14 Feb 2017 12:58:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:58:53 +0200] rev 1139
- LDObject subclass renaming:
· LDLine → LDEdgeLine
· LDCondLine → LDConditionalEdge
· LDQuad → LDQuadrilateral
- Tue, 14 Feb 2017 12:48:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:48:21 +0200] rev 1138
- Updated comments
- Tue, 14 Feb 2017 12:43:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:43:10 +0200] rev 1137
- Inlined away the LDOBJ macros in ldobject.h.
- Tue, 14 Feb 2017 09:53:13 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 09:53:13 +0200] rev 1136
- Rearranged declarations in basics.h
- Tue, 14 Feb 2017 09:48:51 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 09:48:51 +0200] rev 1135
- Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX
- Tue, 14 Feb 2017 08:33:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:33:44 +0200] rev 1134
- Moved more stuff to GLCamera
- Tue, 14 Feb 2017 08:26:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:26:39 +0200] rev 1133
- Some documentation and cleanup in GLRenderer...
- Tue, 14 Feb 2017 08:15:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:15:58 +0200] rev 1132
- Fixed the free camera icon not showing up anymore.
- Tue, 14 Feb 2017 08:13:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:13:26 +0200] rev 1131
- Simplified camera tooltip code.
- Tue, 14 Feb 2017 08:08:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:08:17 +0200] rev 1130
- Moved camera names to GLCamera, other adjustments
- Tue, 14 Feb 2017 07:57:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 07:57:27 +0200] rev 1129
- Exported GLRenderer cameras into a new class, GLCamera.
- Mon, 13 Feb 2017 20:59:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 13 Feb 2017 20:59:16 +0200] rev 1128
- Fixed some compilation problems
- Sun, 12 Feb 2017 17:28:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 17:28:22 +0200] rev 1127
- Commented GLCompiler::getColorForPolygon
- Sun, 12 Feb 2017 17:18:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 17:18:14 +0200] rev 1126
- Refactored configcollector.py
- Sun, 12 Feb 2017 16:59:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:59:35 +0200] rev 1125
- Moved the definitions of all configuration options into a new text file and made the configuration collector read that.
- Sun, 12 Feb 2017 16:02:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:02:44 +0200] rev 1124
- Moved definition of MainWindow::ToolInfo into mainwindow.cpp
- Sun, 12 Feb 2017 16:02:02 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:02:02 +0200] rev 1123
- Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
- Fri, 10 Feb 2017 23:06:24 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 10 Feb 2017 23:06:24 +0200] rev 1122
- Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
- Thu, 09 Feb 2017 23:51:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:51:42 +0200] rev 1121
- Replaced uses of currentDocument() in GLRenderer with m_model
- Thu, 09 Feb 2017 23:50:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:50:11 +0200] rev 1120
- Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
- Thu, 09 Feb 2017 23:46:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:46:45 +0200] rev 1119
- Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
- Thu, 09 Feb 2017 23:45:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:45:53 +0200] rev 1118
- Grah
- Thu, 09 Feb 2017 22:46:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 22:46:37 +0200] rev 1117
- Moved LDComment and LDEmpty into their own source file pairs.
- Thu, 09 Feb 2017 21:04:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 21:04:33 +0200] rev 1116
- Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp
- Thu, 09 Feb 2017 21:01:12 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 21:01:12 +0200] rev 1115
- Cleaned up ExternalProgramPathDialog
- Thu, 09 Feb 2017 20:54:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:54:21 +0200] rev 1114
- Moved some global constants into appropriate namespaces.
- Thu, 09 Feb 2017 20:44:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:44:36 +0200] rev 1113
- Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
- Thu, 09 Feb 2017 20:07:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:07:45 +0200] rev 1112
- Fixed potential memory leak
- Thu, 09 Feb 2017 19:59:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:59:27 +0200] rev 1111
- Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
- Thu, 09 Feb 2017 19:57:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:57:43 +0200] rev 1110
- Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.
- Thu, 09 Feb 2017 19:32:41 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:32:41 +0200] rev 1109
- Made GLRenderer's Model pointer const
- Thu, 09 Feb 2017 13:26:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:26:44 +0200] rev 1108
- Moved more editing-related methods to Canvas.
- Thu, 09 Feb 2017 13:17:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:17:22 +0200] rev 1107
- Removed the unneeded makeCurrent overload
- Thu, 09 Feb 2017 13:13:46 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:13:46 +0200] rev 1106
- Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
- Thu, 09 Feb 2017 13:07:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:07:47 +0200] rev 1105
- Moved triangle count rendering to Canvas
- Thu, 09 Feb 2017 13:05:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:05:31 +0200] rev 1104
- Moved document editing methods from GLRenderer to Canvas
- Thu, 09 Feb 2017 11:53:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 11:53:55 +0200] rev 1103
- Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
- Thu, 09 Feb 2017 01:08:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:08:57 +0200] rev 1102
- Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
- Thu, 09 Feb 2017 01:00:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:00:31 +0200] rev 1101
- Removed some unused code
- Thu, 09 Feb 2017 00:52:23 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:52:23 +0200] rev 1100
- Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
- Thu, 09 Feb 2017 00:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:45:44 +0200] rev 1099
- GLRenderer no longer exposes the model pointer.
- Thu, 09 Feb 2017 00:43:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:43:30 +0200] rev 1098
- LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
- Thu, 09 Feb 2017 00:32:24 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:32:24 +0200] rev 1097
- Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
- Wed, 08 Feb 2017 17:07:19 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 17:07:19 +0200] rev 1096
- Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
- Wed, 08 Feb 2017 16:51:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:51:55 +0200] rev 1095
- - Use a QGenericMatrix to store the matrix, instead of a C array
- Only reset angles when GL is initialized, otherwise bad things happen
- Fixed missing "}" in matrix string representation
- Wed, 08 Feb 2017 16:45:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
- Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
- Wed, 08 Feb 2017 16:38:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
- GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.