changelog
- Fri, 18 Oct 2013 18:12:23 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Oct 2013 18:12:23 +0300] rev 511
- fixed a small memory leak
- Fri, 18 Oct 2013 17:57:42 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Oct 2013 17:57:42 +0300] rev 510
- Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.
- Fri, 18 Oct 2013 17:47:05 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Oct 2013 17:47:05 +0300] rev 509
- - added debug/release build configuration. Debug builds are really useful things!
- fixed an assertion failure with use of QString::operator[]
- Wed, 16 Oct 2013 23:20:35 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 16 Oct 2013 23:20:35 +0300] rev 508
- removed some custom functions in favor of Qt implementations
- Wed, 16 Oct 2013 23:07:59 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 16 Oct 2013 23:07:59 +0300] rev 507
- reworked the ring finder algorithm greatly, tries harder to find the optimal solution
- Wed, 16 Oct 2013 19:34:12 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 16 Oct 2013 19:34:12 +0300] rev 506
- Added last-resort ring draw with quads
- Wed, 16 Oct 2013 17:11:16 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 16 Oct 2013 17:11:16 +0300] rev 505
- Ring draw: maintain separate polygons for the ring circles and draw them separately of the ring fill to prevent artifact lines from being drawn