added missing files

Begin groundwork on downloading from ldraw.org

Create README.md

Angles need to be reset when changing the current file too

Fixed crash on opening a file

style cleanup - it should be all unified now

chglog

If the vertex snapper finds a vertex closer than 4 pixels, it likely is the vertex being looked for and the algorithm can terminate early, hopefully this will save a few cycles on large parts.

added support for BFC CLIP/NOCLIP

Added an option for listing implicit files

Added an action for creating a new, blank file, improved multi-file stability

No need to test whether it's safe to close all when creating a new part anymore, since it no longer closes anything.

some further little optimization

Don't recompile everything when using quick colors, this speeds things up a little

more cleanup

cleanup

Include the moc files in the source cpp files to reduce compile time

Renamed LDOpenFile to LDFile

- fixed: checking the hi-res option would not allow segment values over 16.

primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives

Separated LDConfig.ldr-specific stuff to ldconfig.cpp/h

commentary++

cosmetics

Made File::iterator private - it's used only for range-for loops so it should not be used by anything else than File itself.

Renamed vector to List, changed it to wrap around std::deque.

Use repaint() instead of update() when redrawing the scene after a pick so that the new scene is repainted immediately.

Fixed crashing when closing all

stuff

(0) -300 -100 -50 -28 +28 +50 +100 +300 +1000 tip

mercurial