- made coordinate rounding precision configurable

- further edits to crashcatcher

- crashcatcher: don't use the bomb box at all, instead just write the crashlog and then abort for good

- reformatted the changelog. 0.3-specific changes reformatted to use Zandronum-like version history, this is much easier to work with

- selecting an invertnext'd object now also selects the invertnext

- don't crash when inverting conditional lines

- removed the build time in favor of commit time which I think is much more important

- bfc red/green view and random colors are now mutually exclusive, enabling one disables the other.

- make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight

- use a faster ID choosing setup, this should work so long as nobody goes to create 17 million objects

- hopefully stabilized the entire shared pointers deal now

- improved shared pointer behavior, still not there yet

- initial overhaul with smart pointers

- slight refactor in ldobject methods

- renamed some renderer members

- crashcatcher: hide the main window before doing anything and also write the crashlog into a file

(0) -300 -100 -16 +16 +100 +300 tip

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