changelog
- Thu, 22 May 2014 18:01:19 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 22 May 2014 18:01:19 +0300] rev 780
- - made coordinate rounding precision configurable
- Wed, 21 May 2014 19:00:57 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 21 May 2014 19:00:57 +0300] rev 779
- - further edits to crashcatcher
- Wed, 21 May 2014 18:39:03 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 21 May 2014 18:39:03 +0300] rev 778
- - crashcatcher: don't use the bomb box at all, instead just write the crashlog and then abort for good
- Wed, 21 May 2014 18:15:09 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 21 May 2014 18:15:09 +0300] rev 777
- - reformatted the changelog. 0.3-specific changes reformatted to use Zandronum-like version history, this is much easier to work with
- Wed, 21 May 2014 13:18:19 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 21 May 2014 13:18:19 +0300] rev 776
- - selecting an invertnext'd object now also selects the invertnext
- Sat, 17 May 2014 20:33:27 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 17 May 2014 20:33:27 +0300] rev 775
- - don't crash when inverting conditional lines
- Sat, 17 May 2014 15:45:56 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 17 May 2014 15:45:56 +0300] rev 774
- - removed the build time in favor of commit time which I think is much more important
- Sat, 17 May 2014 15:38:20 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 17 May 2014 15:38:20 +0300] rev 773
- - bfc red/green view and random colors are now mutually exclusive, enabling one disables the other.
- Sat, 17 May 2014 02:00:02 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 17 May 2014 02:00:02 +0300] rev 772
- - make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight
- Fri, 16 May 2014 21:59:03 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 16 May 2014 21:59:03 +0300] rev 771
- - use a faster ID choosing setup, this should work so long as nobody goes to create 17 million objects