changelog
- Fri, 18 Apr 2014 18:58:13 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:58:13 +0300] rev 718
- - cleanup
- Fri, 18 Apr 2014 18:46:25 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Fri, 18 Apr 2014 18:46:25 +0300] rev 717
- - reimplemented vertex snapping
- Thu, 17 Apr 2014 21:51:59 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:51:59 +0300] rev 716
- - removed the debug code
- Thu, 17 Apr 2014 21:49:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 21:49:53 +0300] rev 715
- - fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
- Thu, 17 Apr 2014 20:50:43 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:50:43 +0300] rev 714
- Merge ../ldforge into gl
Conflicts:
src/actionsEdit.cc
src/glRenderer.cc
src/ldDocument.cc
- Thu, 17 Apr 2014 20:48:31 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 17 Apr 2014 20:48:31 +0300] rev 713
- - more debug stuff....
- Tue, 08 Apr 2014 11:12:08 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 08 Apr 2014 11:12:08 +0300] rev 712
- Merge ../ldforge into gl