changelog
- Sun, 04 Oct 2015 22:54:17 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 22:54:17 +0300] rev 1010
- A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
- Sun, 04 Oct 2015 16:55:26 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 16:55:26 +0300] rev 1009
- Fix rectangle mode for real
Handle Bézier curves in external programs (rasterize them when passing them on)
- Sun, 04 Oct 2015 16:45:30 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 16:45:30 +0300] rev 1008
- Fixed circle, rectangle and line path modes not working anymore. Add blip coordinates to curve and line path modes. Circle mode for now only can show the coordinates of the initial blip
- Sun, 04 Oct 2015 14:09:46 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 14:09:46 +0300] rev 1007
- Branch close
- Sun, 04 Oct 2015 14:08:51 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 14:08:51 +0300] rev 1006
- Copyright header fix, some minor stuff
- Sun, 04 Oct 2015 13:19:45 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 13:19:45 +0300] rev 1005
- Subject Bézier curve fineness to the grid. By default, the coarse grid uses 8 segments, medium 16 and fine 32. Moved rasterization from demoting to inlining, it feels more sensible for it to be there.
- Sun, 04 Oct 2015 06:59:09 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:59:09 +0300] rev 1004
- Bézier curves now render in 3D
- Sun, 04 Oct 2015 06:43:02 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:43:02 +0300] rev 1003
- Bézier curves are now parsed correctly
- Sun, 04 Oct 2015 06:31:36 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 06:31:36 +0300] rev 1002
- Bézier curves may now be serialized down using the "Demote" function. I need to rename that now.
- Sun, 04 Oct 2015 04:27:38 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 04:27:38 +0300] rev 1001
- Added some pretty pics that I left out of the previous commit.
I seriously need to make a Mercurial hook to warn me if I'm going to commit with unignored, untracked files lying around..
- Sun, 04 Oct 2015 04:26:11 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 04:26:11 +0300] rev 1000
- Begin work on Bézier curve support. They can be drawn but don't render in 3D and they load as comments.
- Sun, 04 Oct 2015 02:59:38 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 02:59:38 +0300] rev 999
- And now it should work again too
- Sun, 04 Oct 2015 02:52:03 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Sun, 04 Oct 2015 02:52:03 +0300] rev 998
- Now compiles again
- Tue, 22 Sep 2015 23:38:19 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Tue, 22 Sep 2015 23:38:19 +0300] rev 997
- Commit work done on document manager. Happy 3rd birthday LDForge!
- Tue, 22 Sep 2015 00:59:21 +0300
- by Teemu Piippo <crimsondusk64@gmail.com> [Tue, 22 Sep 2015 00:59:21 +0300] rev 996
- LDVertexObject stuff (ultimately not worth it)