changelog
- Thu, 21 Mar 2013 16:25:03 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 16:25:03 +0200] rev 60
- Parsing stability, finally figured that dumb crash
- Thu, 21 Mar 2013 13:00:44 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 13:00:44 +0200] rev 59
- LDraw still uses inverted y-scale... I always used symmetrical objects for testing so I never noticed I had this wrong.
- Thu, 21 Mar 2013 12:57:06 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 12:57:06 +0200] rev 58
- Scroll the color picker dialog to the selected color if it's off-screen
- Thu, 21 Mar 2013 03:20:02 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 03:20:02 +0200] rev 57
- Added polygon bordering function
- Thu, 21 Mar 2013 02:48:09 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 02:48:09 +0200] rev 56
- Simplify ForgeWindow::slot_splitQuads with the new methods
- Thu, 21 Mar 2013 02:45:53 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 02:45:53 +0200] rev 55
- Added clipboard, added delete action
- Thu, 21 Mar 2013 00:37:15 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 21 Mar 2013 00:37:15 +0200] rev 54
- Done the rendering end of the red/green BFC view
- Wed, 20 Mar 2013 23:46:37 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 23:46:37 +0200] rev 53
- Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.
- Wed, 20 Mar 2013 23:06:30 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 23:06:30 +0200] rev 52
- Colorized polygons now appear colorized in the list view (unless disabled). GL rendered now draws transparent polygons properly.
- Wed, 20 Mar 2013 21:47:33 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 21:47:33 +0200] rev 51
- Added color selectors for the add object dialog
- Wed, 20 Mar 2013 21:19:35 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 21:19:35 +0200] rev 50
- Turned the test palette action into a set color action for mass object coloring.
- Wed, 20 Mar 2013 20:44:04 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 20:44:04 +0200] rev 49
- Finished with the color selection dialog
- Wed, 20 Mar 2013 19:41:37 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 19:41:37 +0200] rev 48
- Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
- Wed, 20 Mar 2013 13:41:08 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:41:08 +0200] rev 47
- Made the GL renderer actually use the main color configuration
- Wed, 20 Mar 2013 13:27:43 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:27:43 +0200] rev 46
- Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.