Parsing stability, finally figured that dumb crash

LDraw still uses inverted y-scale... I always used symmetrical objects for testing so I never noticed I had this wrong.

Scroll the color picker dialog to the selected color if it's off-screen

Added polygon bordering function

Simplify ForgeWindow::slot_splitQuads with the new methods

Added clipboard, added delete action

Done the rendering end of the red/green BFC view

Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.

Colorized polygons now appear colorized in the list view (unless disabled). GL rendered now draws transparent polygons properly.

Added color selectors for the add object dialog

Turned the test palette action into a set color action for mass object coloring.

Finished with the color selection dialog

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mercurial