cosmetics

Made File::iterator private - it's used only for range-for loops so it should not be used by anything else than File itself.

Renamed vector to List, changed it to wrap around std::deque.

Use repaint() instead of update() when redrawing the scene after a pick so that the new scene is repainted immediately.

Fixed crashing when closing all

stuff

restyle

Apply the proper edge color in the color sector too

restyle colorselectdialog.cpp

Further restructure, removed GUI toolbar icon size slider (always 22x22 now)

fixed: the list view couldn't select multiple items anymore

some rework with closing files, not right there, seems

change camera to top if switching to draw mode in free camera

Finalized multi-file behavior. The future is here! :P

behavior update

Added actions for saving all files, closing and closing all files

Multiple file support works now! woo!

moved ext program action definitions to extprogs.cpp rather than proxying it through gui_editactions.cpp

fixed config dialog crashing

Shortcuts are now properly loaded again

updates on file list

File list is populated now..

Converted ForgeWindow to Designer UI(!)

restructure; removed g_BBox

Moved the bbox class to types

Made the pointer to current file a private member of an anonymous shell class, thus getting accessors

more formatting

Appended 'Object' to the names of all LDObject derivatives so even though the LD prefix isn't reserved for just LDObjects anymore, these classes remain distinct

Reformatting..

Bump version to 0.2.999-intern now that 0.2-alpha is out.

Tag 0.2 alpha

Fixed compilation under windows/qt5

added missing openprogress.ui

make aborting work in the new setup

make file loading be done properly as just a QObject rather than multi-threaded..

handle empty lines better

Use system clipboard rather than an internal one

apply the c++11 'override' keyword to overriding virtual functions

fixed: history is supposed to be closed by default

further work on primitive cond-lines. I think I got it now.

Renamed the color class to LDColor for clarity

primitive generator: add conditional lines to cylinders; improved bad color handling

Added history functionality for swapping

fixed: double-clicking an object and editing it that way would not register to history

when inlining (as an action), reinterpret the inlinees so that there's not any pointer mess-ups

more restyle/refactor

restyle..

Removed the two string arrays containing object types and icon names, moved these as LDObjects' virtual functions

Cleaned up the toolbars, removed clutter by removing most of the not-so-often-used items

removed the history dialog, it doesn't fit in with the new history system

Fixed: color selector prompt would crash if no default was given

dded an action to quickly toggle BFC red/green view.

pngout'd

uh, stuff

BFC icon stuff - old icon is now used for bfc red/green view-to-be

rename: msglog.cpp/h -> messagelog.cpp/h

fixed: stuff that was changed during file open was written to history

astyle history.cpp

Converted flip prompt to Designer UI

Converted Ytruder interface to Designer UI

Further verbosity, #ifdef the test axle pic out of release builds

Completed Edger 2 interface

gitignore *.dat files so I won't commit in my test files accidentally

Update gitignore

(0) -300 -100 -64 +64 +100 +300 +1000 tip

mercurial