- some minor cleanup

- simplified the code handling bfc statements a bit

- don't simplify (aka remove extra whitespace from) comment texts

- added build time to window title properly

- removed rest of the uses of <anonymous>

- added changelog entries

- vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check

- removed some relics from the old immediate mode renderer

- apply #pragma once to glShared.h

- type-aliased QString to String

- resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit

- more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering

- use #pragma once for the gl compiler header

- when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.

- <anonymous> -> untitled

- reimplemented the Vertex class as a derivative of QVector3D

- more icons

- more icons

- more icons

- started work on new icon set

Merge ../ldforge into gl

- added an icon for random colors

- refactored the gl compiler a tad, made selection blend work with BFC/random colors

- added ability to draw with random colors

- fixed: rotating a subfile would make known verts go out of sync

- use less saturated colors for the axes

- conditional lines are now rendered with stippled lines again

- now works with selection subfiling

- removed more debug stuff

- sped up known vertex information gathering by an order of magnitude

- cleanup

- reimplemented vertex snapping

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