changelog
- Wed, 08 Feb 2017 16:45:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
- Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
- Wed, 08 Feb 2017 16:38:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
- GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
- Wed, 08 Feb 2017 16:25:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:25:06 +0200] rev 1092
- Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
- Sat, 04 Feb 2017 14:44:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:44:39 +0200] rev 1091
- Wrote documentation to the Model class.