Merge ../ldforge into gl

- added safety check to the countof macro

- more debugging...

Merge ../ldforge into gl

Merge ../ldforge into gl

Merge ../ldforge into gl

- fixed: an overlay that failed to load no longer attempts to reload it over and over again

- renamed some enumerators, added license header to glcompiler.cc

- subfile coloring now works again

- renamed several GLCompiler members and methods

- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.

- fixed zoom value not being initialized properly + some other minor things

- refactor

- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions

- objects need to be compiled when added to the document

- ported over the selected color blend from master

- the GL compiler now supports multiple documents

- LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...

- fixed build errors

Merge ../ldforge into gl

Merge ../ldforge into gl

- minor stuff

Merge ../ldforge into gl

- axes are now drawn properly again

Merge ../ldforge into gl

Merge ../ldforge into gl

- greatly improved the GL compiler, now deals colors and object removal properly

Merge ../ldforge into gl

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