changelog
- Mon, 18 Mar 2013 12:20:48 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 18 Mar 2013 12:20:48 +0200] rev 26
- Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
- Mon, 18 Mar 2013 12:15:23 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 18 Mar 2013 12:15:23 +0200] rev 25
- Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
- Mon, 18 Mar 2013 04:03:05 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 18 Mar 2013 04:03:05 +0200] rev 24
- added dummy action for future inlining command. Also GCC says that deleting instances of classes with virtual members but no virtual destructors is bad.
- Mon, 18 Mar 2013 03:38:51 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Mon, 18 Mar 2013 03:38:51 +0200] rev 23
- begin work on subfile caching
- Sat, 16 Mar 2013 17:50:13 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 16 Mar 2013 17:50:13 +0200] rev 22
- So much for that pointer class, caused more problems than it solved. For instance splitting a second quad after a first one had been split would trigger a peculiar crash...
- Sat, 16 Mar 2013 16:59:16 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 16 Mar 2013 16:59:16 +0200] rev 21
- Added split-quads-to-triangles function
- Sat, 16 Mar 2013 15:45:20 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 16 Mar 2013 15:45:20 +0200] rev 20
- Yay! This thing can save now.
- Sat, 16 Mar 2013 14:21:31 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Sat, 16 Mar 2013 14:21:31 +0200] rev 19
- Added pointer serializing so I can keep track of all LDObject* members. This way I can replace them all properly when needed.