made lighting more subtle

converted highlighting to mvc

used mvc selection models

more work on mvc

begin model rework

removed unneeded stuff

Removed LDConditionalEdge::becomeEdgeLine

hook up dataChanged

changed Model into an MVC list model and replaced the objects list with a view into the model

add missing switch case

disable lighting in the selection scene

moved matrix calculations, added inverted normals for BFC back sides

BFC INVERTNEXT objects are no longer individual objects

removed GL_POLYGON_SMOOTH because it causes artifacts

made GLCamera a non-QObject

remove GL_POLYGON_SMOOTH because it causes rendering artifacts

renderer rework

begin rendering rework

encoded division slash

added support for circular 8/-primitives

simplify

add support for 8/ in part downloader

drop Qt4 support

simplify

undo config change

simplified RoundToDecimals

happy new year 2018

revamped format.h

reduce main.cpp

simplified Matrix

replaced Origin with default-constructed Vertex

fix paren style

add autosave

replaced "Config->" with "config."

increased range of GLRenderer bounds

circlemode: don't wait for the last click

Worked more on the library collection thing

LibraryCollection now derives from QObject and QVector<Library>

More work on library collections

Laid groundwork for library collection support.

Some cleanup in LDPaths

Removed the unary min and max functions.

Better encapsulated the BaseConfiguration class.

Whoops

Split the configuration main interface to a new class, BaseInterface, so that moc can properly deal with it.

Configuration changes can now be detected with signals.

Added Python tools to CMake so that they show up in IDEs

Simplified GLCompiler vbo interface

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